角色變數

6056 目前變數

身份

變數說明型別範例值
{instance.code} 角色實例代碼? string CGPSZbouuiG…
{instance.user.username} 玩家帳號 ID string XMoisw…
{instance.nickname} 顯示暱稱 string 世界…
{instance.user.iconUrl} 玩家頭像網址 string(url) https://svr.gamelet.online/img/…

陣營與團隊

變數說明型別範例值
{instance.camp.id} 陣營 ID? number 1
{instance.camp.code} 陣營代碼? string royal
{instance.group} 團隊代碼 number 0

座標

變數說明型別範例值
{instance.location.x} 格子座標 X? number 13
{instance.location.y} 格子座標 Y? number 11
{instance.gamePosition.x} 像素座標 X? number 432
{instance.gamePosition.y} 像素座標 Y? number 368
{instance.safeLoc.x} 復活點格子 X number 13
{instance.safeLoc.y} 復活點格子 Y number 11
{instance.mouseX} 準心像素 X? number 541
{instance.mouseY} 準心像素 Y? number -63

生命與氣

變數說明型別範例值
{instance.hpBar.hp} 目前血量 number 100
{instance.hpBar.minHp} 最小血量 number 0
{instance.hpBar.maxHp} 最大血量 number 100
{instance.hpBar.initMaxHp} 初始最大血量? number 100
{instance.mana.manaPercent} 目前氣量比例? number(0–1) 1
{instance.mana.power} 聲望 number 100
{instance.mana.isCharging} 是否蓄氣中 boolean false
{instance.moveChargeManager.chargePercent} 移動蓄力比例? number(0–1) 0

資源與統計

變數說明型別範例值
{instance.coins} number 0
{instance.deathTimes} 死亡次數 number 0
{instance.scoreEarned} 得分 number 0
{instance.scoreWorth} 身價分? number 100
{instance.maxLives} 復活上限 number 1
{instance.strength} 拳頭傷害力 number 1
{instance.actorOver} 是否已淘汰 boolean false
{instance.numFlagsCarrying} 攜帶旗數? number 0
{instance.maxFlags} 可攜旗上限 number 3
{instance.createdTime} 出生時刻? number 49
{instance.durationThisLife} 本條命存活時間? number 2749

狀態

變數說明型別範例值
{instance.bloodDirty} 血中帶毒? boolean false
{instance.poisonManager.stateMachine.state} 中毒狀態? string none
{instance.poisonManager.zombie} 是否喪屍化? boolean false
{instance.flameManager.flaming} 是否燃燒中 boolean false
{instance.stuning} 是否暈眩中? boolean false
{instance.drunkManager.alcohols} 酒精值? number 0
{instance.smokeData.power} 煙霧濃度 number 0
{instance.canAvoidBullets} 可閃避子彈 boolean false
{instance.paused} 是否暫停 boolean false
{instance.noMapWarp} 禁止地圖傳送 boolean false
{instance.stunOverTime} 暈眩結束時刻? number 0

戰鬥與武器

變數說明型別範例值
{instance.currentWeaponIndex} 目前武器欄位 number 1
{instance.nextWeaponIndex} 切換後武器欄位 number 0
{instance.magazineManager.magazineMap.magazine.remains} 彈匣剩餘子彈? number 30
{instance.magazineManager.magazineMap.magazine.maxCount} 彈匣容量 number 45
{instance.nextWeapon.damage} 副武器傷害? number 15
{instance.weaponRepeatTimes} 連續開火次數 number 0
{instance.lastWeaponFireTime} 上次開火時刻? number 20148
{instance.dodgeBulletRate} 閃子彈機率 number(0–1) 0
{instance.dodgeCloseWeaponRate} 閃近戰機率 number(0–1) 0
{instance.kongfuManager.possibleSkills.length} 可用拳法數 number 0

其他

變數說明型別範例值
{instance.bodyRotation} 身體旋轉? number -0.475
{instance.bloodType} 血型? string red
{instance.totalWeight} 總重量? number 6.0
{instance.totalWeightWithNextWeapon} 切武器後總重 number 5.1
{instance.hitRadius} 受擊半徑? number 16
{instance.clipScale} 造型縮放 number 0.8
{instance.lumiRange} 發光範圍 number 0
{instance.armorManager.currentWeight} 護甲重量 number 0

尚未分類

變數說明型別範例值
{instance.baseWeight} 基礎體重? number 3.0
{instance.baseHitRadius} 基礎受擊半徑 number 16
{instance.defaultScale} 預設縮放 number 0.8
{instance.forcedVisible} 強制顯示 boolean true
{instance.slowWalkSpeedScale} 緩走速度倍率 number 1
{instance.rebornInterval} 復活間隔? number 0
{instance.equipManager.storeItems.length} 裝備數量 number 0
{instance.mana.hitChargeScale} 受擊蓄氣倍率 number 1
{instance.mana.isPowerDefault} 聲望為預設值 boolean true
{instance.drunkManager.timeToWake} 醒酒時刻? number 0
{instance.smokeData.currPower} 目前煙量 number 0
{instance.flamingScale} 火焰縮放 number 1
{instance._controller.abilityLevel} 能力等級? number 1
{instance._weapons.length} 持有武器數 number 2
{instance._lastHitDamageType.code} 上次受擊傷害類型? string physical
{instance._kills.playerKills.countMap.skydow.value} 擊殺天影玩家數? number 0
{instance._timeAlive} 累計存活時間? number 20148
{instance._performance.fps} 客戶端 FPS number 143
{instance._performance.ping} 網路延遲? number 105
{instance._tornadoResistance.resistDmg} 抗龍捲風傷害 boolean false
{instance._walkableSlope} 可行走坡度 number 0.9
{instance._warpStunPower} 傳送暈眩力 number 1
{instance._role.defaultRole.female} 女性造型 boolean false
{instance._role.defaultRole.invisible} 隱形造型 boolean false
{instance._role.defaultRole.zombieLike} 殭屍型造型 boolean false
{instance._role.defaultRole.hasBlood} 有血液 boolean true

原始傾印(全部) 5967

多數是引擎內部值(渲染/地圖/狀態機),插值讀得到但通常沒用途;僅供窮舉查詢。

變數型別範例值
{instance._abilityStateMachine.category} string "abi"
{instance._abilityStateMachine.state.actor} null null
{instance._abilityStateMachine.state.betterKeepCurrentWeapon} boolean false
{instance._abilityStateMachine.state.bodyScale} number 1
{instance._abilityStateMachine.state.cameraFocus} null null
{instance._abilityStateMachine.state.canAvoidBullets} boolean false
{instance._abilityStateMachine.state.closeWeaponFireDurationScale} number 1
{instance._abilityStateMachine.state.dodgeBulletRate} number 0
{instance._abilityStateMachine.state.dodgeCloseWeaponRate} number 0
{instance._abilityStateMachine.state.hideNickname} boolean false
{instance._abilityStateMachine.state.info.code} string ""
{instance._abilityStateMachine.state.info.manaUsage} number 1
{instance._abilityStateMachine.state.isValidWarpTarget} boolean true
{instance._abilityStateMachine.state.lockAttack} boolean false
{instance._abilityStateMachine.state.lockRotate} boolean false
{instance._abilityStateMachine.state.lockWalking} boolean false
{instance._abilityStateMachine.state.name} string "NoAbilityState"
{instance._abilityStateMachine.state.statusFrame} null null
{instance._abilityStateMachine.state.statusFramePercent} number 0
{instance._abilityStateMachine.state.statusFrameText} string ""
{instance._actorClip.alpha} number 1
{instance._actorClip.angle} number 0
{instance._actorClip.body.alpha} number 1
{instance._actorClip.body.angle} number -6.615169413160206
{instance._actorClip.body.animation.alpha} number 0
{instance._actorClip.body.animation.angle} number 0
{instance._actorClip.body.animation.buttonMode} boolean false
{instance._actorClip.body.animation.cacheAsBitmap} boolean false
{instance._actorClip.body.animation.currentFrame} number 1
{instance._actorClip.body.animation.destroyed} boolean false
{instance._actorClip.body.animation.disposed} boolean false
{instance._actorClip.body.animation.filterArea} null null
{instance._actorClip.body.animation.fps} number 30
{instance._actorClip.body.animation.headClip.alpha} number 1
{instance._actorClip.body.animation.headClip.angle} number 0
{instance._actorClip.body.animation.headClip.buttonMode} boolean false
{instance._actorClip.body.animation.headClip.cacheAsBitmap} boolean false
{instance._actorClip.body.animation.headClip.currentFrame} number 1
{instance._actorClip.body.animation.headClip.destroyed} boolean false
{instance._actorClip.body.animation.headClip.disposed} boolean false
{instance._actorClip.body.animation.headClip.filterArea} null null
{instance._actorClip.body.animation.headClip.filters_filterConfig} null null
{instance._actorClip.body.animation.headClip.fps} number 30
{instance._actorClip.body.animation.headClip.height} number 0
{instance._actorClip.body.animation.headClip.inPlay} boolean false
{instance._actorClip.body.animation.headClip.isMask} boolean false
{instance._actorClip.body.animation.headClip.isSprite} boolean false
{instance._actorClip.body.animation.headClip.loop} boolean true
{instance._actorClip.body.animation.headClip.mask} null null
{instance._actorClip.body.animation.headClip.name} string "headClip"
{instance._actorClip.body.animation.headClip.renderable} boolean true
{instance._actorClip.body.animation.headClip.reverse} boolean false
{instance._actorClip.body.animation.headClip.rotation} number 0
{instance._actorClip.body.animation.headClip.rotationDeg} number 0
{instance._actorClip.body.animation.headClip.scaleX} number 1
{instance._actorClip.body.animation.headClip.scaleY} number 1
{instance._actorClip.body.animation.headClip.skipFrames} boolean true
{instance._actorClip.body.animation.headClip.smoothing} null null
{instance._actorClip.body.animation.headClip.sortDirty} boolean false
{instance._actorClip.body.animation.headClip.sortableChildren} boolean false
{instance._actorClip.body.animation.headClip.totalFrames} number 1
{instance._actorClip.body.animation.headClip.useClipping} boolean false
{instance._actorClip.body.animation.headClip.visible} boolean true
{instance._actorClip.body.animation.headClip.width} number 0
{instance._actorClip.body.animation.headClip.worldAlpha} number 1
{instance._actorClip.body.animation.headClip.worldVisible} boolean true
{instance._actorClip.body.animation.headClip.x} number 0
{instance._actorClip.body.animation.headClip.y} number 0
{instance._actorClip.body.animation.headClip.zIndex} number 0
{instance._actorClip.body.animation.height} number 41.157607555389404
{instance._actorClip.body.animation.inPlay} boolean false
{instance._actorClip.body.animation.isMask} boolean false
{instance._actorClip.body.animation.isSprite} boolean false
{instance._actorClip.body.animation.leftHand.alpha} number 1
{instance._actorClip.body.animation.leftHand.angle} number 0
{instance._actorClip.body.animation.leftHand.buttonMode} boolean false
{instance._actorClip.body.animation.leftHand.cacheAsBitmap} boolean false
{instance._actorClip.body.animation.leftHand.currentFrame} number 1
{instance._actorClip.body.animation.leftHand.destroyed} boolean false
{instance._actorClip.body.animation.leftHand.disposed} boolean false
{instance._actorClip.body.animation.leftHand.filterArea} null null
{instance._actorClip.body.animation.leftHand.filters_filterConfig} null null
{instance._actorClip.body.animation.leftHand.fps} number 30
{instance._actorClip.body.animation.leftHand.height} number 0
{instance._actorClip.body.animation.leftHand.inPlay} boolean false
{instance._actorClip.body.animation.leftHand.isMask} boolean false
{instance._actorClip.body.animation.leftHand.isSprite} boolean false
{instance._actorClip.body.animation.leftHand.loop} boolean true
{instance._actorClip.body.animation.leftHand.mask} null null
{instance._actorClip.body.animation.leftHand.name} string "leftHand"
{instance._actorClip.body.animation.leftHand.renderable} boolean true
{instance._actorClip.body.animation.leftHand.reverse} boolean false
{instance._actorClip.body.animation.leftHand.rotation} number 0
{instance._actorClip.body.animation.leftHand.rotationDeg} number 0
{instance._actorClip.body.animation.leftHand.scaleX} number 1
{instance._actorClip.body.animation.leftHand.scaleY} number 1
{instance._actorClip.body.animation.leftHand.skipFrames} boolean true
{instance._actorClip.body.animation.leftHand.smoothing} null null
{instance._actorClip.body.animation.leftHand.sortDirty} boolean false
{instance._actorClip.body.animation.leftHand.sortableChildren} boolean false
{instance._actorClip.body.animation.leftHand.totalFrames} number 1
{instance._actorClip.body.animation.leftHand.useClipping} boolean false
{instance._actorClip.body.animation.leftHand.visible} boolean true
{instance._actorClip.body.animation.leftHand.width} number 0
{instance._actorClip.body.animation.leftHand.worldAlpha} number 1
{instance._actorClip.body.animation.leftHand.worldVisible} boolean true
{instance._actorClip.body.animation.leftHand.x} number 0
{instance._actorClip.body.animation.leftHand.y} number 0
{instance._actorClip.body.animation.leftHand.zIndex} number 0
{instance._actorClip.body.animation.loop} boolean true
{instance._actorClip.body.animation.mask} null null
{instance._actorClip.body.animation.name} string "animation"
{instance._actorClip.body.animation.pivot.x} number 0
{instance._actorClip.body.animation.pivot.y} number 0
{instance._actorClip.body.animation.position.x} number 0
{instance._actorClip.body.animation.position.y} number 0
{instance._actorClip.body.animation.renderable} boolean true
{instance._actorClip.body.animation.reverse} boolean false
{instance._actorClip.body.animation.rightHand.alpha} number 1
{instance._actorClip.body.animation.rightHand.angle} number 0
{instance._actorClip.body.animation.rightHand.buttonMode} boolean false
{instance._actorClip.body.animation.rightHand.cacheAsBitmap} boolean false
{instance._actorClip.body.animation.rightHand.currentFrame} number 1
{instance._actorClip.body.animation.rightHand.destroyed} boolean false
{instance._actorClip.body.animation.rightHand.disposed} boolean false
{instance._actorClip.body.animation.rightHand.filterArea} null null
{instance._actorClip.body.animation.rightHand.filters_filterConfig} null null
{instance._actorClip.body.animation.rightHand.fps} number 30
{instance._actorClip.body.animation.rightHand.height} number 0
{instance._actorClip.body.animation.rightHand.inPlay} boolean false
{instance._actorClip.body.animation.rightHand.isMask} boolean false
{instance._actorClip.body.animation.rightHand.isSprite} boolean false
{instance._actorClip.body.animation.rightHand.loop} boolean true
{instance._actorClip.body.animation.rightHand.mask} null null
{instance._actorClip.body.animation.rightHand.name} string "rightHand"
{instance._actorClip.body.animation.rightHand.renderable} boolean true
{instance._actorClip.body.animation.rightHand.reverse} boolean false
{instance._actorClip.body.animation.rightHand.rotation} number 0
{instance._actorClip.body.animation.rightHand.rotationDeg} number 0
{instance._actorClip.body.animation.rightHand.scaleX} number 1
{instance._actorClip.body.animation.rightHand.scaleY} number 1
{instance._actorClip.body.animation.rightHand.skipFrames} boolean true
{instance._actorClip.body.animation.rightHand.smoothing} null null
{instance._actorClip.body.animation.rightHand.sortDirty} boolean false
{instance._actorClip.body.animation.rightHand.sortableChildren} boolean false
{instance._actorClip.body.animation.rightHand.totalFrames} number 1
{instance._actorClip.body.animation.rightHand.useClipping} boolean false
{instance._actorClip.body.animation.rightHand.visible} boolean true
{instance._actorClip.body.animation.rightHand.width} number 0
{instance._actorClip.body.animation.rightHand.worldAlpha} number 1
{instance._actorClip.body.animation.rightHand.worldVisible} boolean true
{instance._actorClip.body.animation.rightHand.x} number 0
{instance._actorClip.body.animation.rightHand.y} number 0
{instance._actorClip.body.animation.rightHand.zIndex} number 0
{instance._actorClip.body.animation.rotation} number 0
{instance._actorClip.body.animation.rotationDeg} number 0
{instance._actorClip.body.animation.scale.x} number 1
{instance._actorClip.body.animation.scale.y} number 1
{instance._actorClip.body.animation.scaleX} number 1
{instance._actorClip.body.animation.scaleY} number 1
{instance._actorClip.body.animation.skew.x} number 0
{instance._actorClip.body.animation.skew.y} number 0
{instance._actorClip.body.animation.skipFrames} boolean true
{instance._actorClip.body.animation.smoothing} null null
{instance._actorClip.body.animation.sortDirty} boolean true
{instance._actorClip.body.animation.sortableChildren} boolean false
{instance._actorClip.body.animation.tempDisplayObjectParent.alpha} number 1
{instance._actorClip.body.animation.tempDisplayObjectParent.angle} number 0
{instance._actorClip.body.animation.tempDisplayObjectParent.buttonMode} boolean false
{instance._actorClip.body.animation.tempDisplayObjectParent.cacheAsBitmap} boolean false
{instance._actorClip.body.animation.tempDisplayObjectParent.destroyed} boolean false
{instance._actorClip.body.animation.tempDisplayObjectParent.disposed} boolean false
{instance._actorClip.body.animation.tempDisplayObjectParent.filterArea} null null
{instance._actorClip.body.animation.tempDisplayObjectParent.isMask} boolean false
{instance._actorClip.body.animation.tempDisplayObjectParent.isSprite} boolean false
{instance._actorClip.body.animation.tempDisplayObjectParent.mask} null null
{instance._actorClip.body.animation.tempDisplayObjectParent.renderable} boolean true
{instance._actorClip.body.animation.tempDisplayObjectParent.rotation} number 0
{instance._actorClip.body.animation.tempDisplayObjectParent.rotationDeg} number 0
{instance._actorClip.body.animation.tempDisplayObjectParent.scaleX} number 1
{instance._actorClip.body.animation.tempDisplayObjectParent.scaleY} number 1
{instance._actorClip.body.animation.tempDisplayObjectParent.sortDirty} null null
{instance._actorClip.body.animation.tempDisplayObjectParent.tempDisplayObjectParent} null null
{instance._actorClip.body.animation.tempDisplayObjectParent.visible} boolean true
{instance._actorClip.body.animation.tempDisplayObjectParent.worldAlpha} number 1
{instance._actorClip.body.animation.tempDisplayObjectParent.worldVisible} boolean true
{instance._actorClip.body.animation.tempDisplayObjectParent.x} number 0
{instance._actorClip.body.animation.tempDisplayObjectParent.y} number 0
{instance._actorClip.body.animation.tempDisplayObjectParent.zIndex} number 0
{instance._actorClip.body.animation.totalFrames} number 15
{instance._actorClip.body.animation.useClipping} boolean false
{instance._actorClip.body.animation.visible} boolean true
{instance._actorClip.body.animation.width} number 38.78640127182007
{instance._actorClip.body.animation.worldAlpha} number 0
{instance._actorClip.body.animation.worldVisible} boolean true
{instance._actorClip.body.animation.x} number 0
{instance._actorClip.body.animation.y} number 0
{instance._actorClip.body.animation.zIndex} number 0
{instance._actorClip.body.buttonMode} boolean false
{instance._actorClip.body.cacheAsBitmap} boolean false
{instance._actorClip.body.cgResource.alias} string "#rid48830"
{instance._actorClip.body.cgResource.linkage} string "actor01_body"
{instance._actorClip.body.currentFrame} number 14
{instance._actorClip.body.destroyed} boolean false
{instance._actorClip.body.disposed} boolean false
{instance._actorClip.body.filterArea} null null
{instance._actorClip.body.fps} number 30
{instance._actorClip.body.height} number 41.80000114440918
{instance._actorClip.body.inPlay} boolean false
{instance._actorClip.body.isMask} boolean false
{instance._actorClip.body.isSprite} boolean false
{instance._actorClip.body.loop} boolean true
{instance._actorClip.body.mask} null null
{instance._actorClip.body.pivot.scope.rotation} number -0.11545648683686671
{instance._actorClip.body.pivot.x} number 0
{instance._actorClip.body.pivot.y} number 0
{instance._actorClip.body.renderable} boolean true
{instance._actorClip.body.reverse} boolean false
{instance._actorClip.body.rotation} number -0.11545648683686671
{instance._actorClip.body.rotationDeg} number -6.615169413160206
{instance._actorClip.body.scaleX} number 1
{instance._actorClip.body.scaleY} number 1
{instance._actorClip.body.skipFrames} boolean true
{instance._actorClip.body.smoothing} null null
{instance._actorClip.body.sortDirty} boolean true
{instance._actorClip.body.sortableChildren} boolean false
{instance._actorClip.body.tempDisplayObjectParent.alpha} number 1
{instance._actorClip.body.tempDisplayObjectParent.angle} number 0
{instance._actorClip.body.tempDisplayObjectParent.buttonMode} boolean false
{instance._actorClip.body.tempDisplayObjectParent.cacheAsBitmap} boolean false
{instance._actorClip.body.tempDisplayObjectParent.destroyed} boolean false
{instance._actorClip.body.tempDisplayObjectParent.disposed} boolean false
{instance._actorClip.body.tempDisplayObjectParent.filterArea} null null
{instance._actorClip.body.tempDisplayObjectParent.isMask} boolean false
{instance._actorClip.body.tempDisplayObjectParent.isSprite} boolean false
{instance._actorClip.body.tempDisplayObjectParent.mask} null null
{instance._actorClip.body.tempDisplayObjectParent.pivot.x} number 0
{instance._actorClip.body.tempDisplayObjectParent.pivot.y} number 0
{instance._actorClip.body.tempDisplayObjectParent.position.x} number 0
{instance._actorClip.body.tempDisplayObjectParent.position.y} number 0
{instance._actorClip.body.tempDisplayObjectParent.renderable} boolean true
{instance._actorClip.body.tempDisplayObjectParent.rotation} number 0
{instance._actorClip.body.tempDisplayObjectParent.rotationDeg} number 0
{instance._actorClip.body.tempDisplayObjectParent.scale.x} number 1
{instance._actorClip.body.tempDisplayObjectParent.scale.y} number 1
{instance._actorClip.body.tempDisplayObjectParent.scaleX} number 1
{instance._actorClip.body.tempDisplayObjectParent.scaleY} number 1
{instance._actorClip.body.tempDisplayObjectParent.skew.x} number 0
{instance._actorClip.body.tempDisplayObjectParent.skew.y} number 0
{instance._actorClip.body.tempDisplayObjectParent.sortDirty} null null
{instance._actorClip.body.tempDisplayObjectParent.tempDisplayObjectParent} null null
{instance._actorClip.body.tempDisplayObjectParent.visible} boolean true
{instance._actorClip.body.tempDisplayObjectParent.worldAlpha} number 1
{instance._actorClip.body.tempDisplayObjectParent.worldVisible} boolean true
{instance._actorClip.body.tempDisplayObjectParent.x} number 0
{instance._actorClip.body.tempDisplayObjectParent.y} number 0
{instance._actorClip.body.tempDisplayObjectParent.zIndex} number 0
{instance._actorClip.body.totalFrames} number 558
{instance._actorClip.body.useClipping} boolean false
{instance._actorClip.body.visible} boolean true
{instance._actorClip.body.width} number 61.650001525878906
{instance._actorClip.body.worldAlpha} number 1
{instance._actorClip.body.worldVisible} boolean true
{instance._actorClip.body.x} number 0
{instance._actorClip.body.y} number 0
{instance._actorClip.body.zIndex} number 0
{instance._actorClip.bodyAnimation.alpha} number 1
{instance._actorClip.bodyAnimation.angle} number 0
{instance._actorClip.bodyAnimation.buttonMode} boolean false
{instance._actorClip.bodyAnimation.cacheAsBitmap} boolean false
{instance._actorClip.bodyAnimation.currentFrame} number 1
{instance._actorClip.bodyAnimation.destroyed} boolean false
{instance._actorClip.bodyAnimation.disposed} boolean false
{instance._actorClip.bodyAnimation.effect0.alpha} number 0
{instance._actorClip.bodyAnimation.effect0.angle} number 0
{instance._actorClip.bodyAnimation.effect0.body.alpha} number 1
{instance._actorClip.bodyAnimation.effect0.body.angle} number 0
{instance._actorClip.bodyAnimation.effect0.body.buttonMode} boolean false
{instance._actorClip.bodyAnimation.effect0.body.cacheAsBitmap} boolean false
{instance._actorClip.bodyAnimation.effect0.body.currentFrame} number 1
{instance._actorClip.bodyAnimation.effect0.body.destroyed} boolean false
{instance._actorClip.bodyAnimation.effect0.body.disposed} boolean false
{instance._actorClip.bodyAnimation.effect0.body.filterArea} null null
{instance._actorClip.bodyAnimation.effect0.body.filters_filterConfig} null null
{instance._actorClip.bodyAnimation.effect0.body.fps} number 30
{instance._actorClip.bodyAnimation.effect0.body.height} number 5.963985443115234
{instance._actorClip.bodyAnimation.effect0.body.inPlay} boolean false
{instance._actorClip.bodyAnimation.effect0.body.isMask} boolean false
{instance._actorClip.bodyAnimation.effect0.body.isSprite} boolean false
{instance._actorClip.bodyAnimation.effect0.body.loop} boolean true
{instance._actorClip.bodyAnimation.effect0.body.mask} null null
{instance._actorClip.bodyAnimation.effect0.body.name} string "body"
{instance._actorClip.bodyAnimation.effect0.body.renderable} boolean true
{instance._actorClip.bodyAnimation.effect0.body.reverse} boolean false
{instance._actorClip.bodyAnimation.effect0.body.rotation} number 0
{instance._actorClip.bodyAnimation.effect0.body.rotationDeg} number 0
{instance._actorClip.bodyAnimation.effect0.body.scaleX} number 1
{instance._actorClip.bodyAnimation.effect0.body.scaleY} number 1
{instance._actorClip.bodyAnimation.effect0.body.skipFrames} boolean true
{instance._actorClip.bodyAnimation.effect0.body.smoothing} null null
{instance._actorClip.bodyAnimation.effect0.body.sortDirty} boolean true
{instance._actorClip.bodyAnimation.effect0.body.sortableChildren} boolean false
{instance._actorClip.bodyAnimation.effect0.body.totalFrames} number 12
{instance._actorClip.bodyAnimation.effect0.body.useClipping} boolean false
{instance._actorClip.bodyAnimation.effect0.body.visible} boolean true
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{instance._actorClip.game.rules.BACKPACK_CLOSE.valueType} string "boolean"
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{instance._actorClip.game.rules.BORN_LOCK_DURATION.valueType} string "number"
{instance._actorClip.game.rules.CP_AWARD_RULE.value} string "both"
{instance._actorClip.game.rules.CP_AWARD_RULE.valueType} string "string"
{instance._actorClip.game.rules.DISABLE_BATTLE_REPORT.value} boolean false
{instance._actorClip.game.rules.DISABLE_BATTLE_REPORT.valueType} string "boolean"
{instance._actorClip.game.rules.FIST_PUSH.value} boolean false
{instance._actorClip.game.rules.FIST_PUSH.valueType} string "boolean"
{instance._actorClip.game.rules.HELONG_AVOID_CIVIL.value} boolean false
{instance._actorClip.game.rules.HELONG_AVOID_CIVIL.valueType} string "boolean"
{instance._actorClip.game.rules.ICE_SHOCK_OLD.value} boolean false
{instance._actorClip.game.rules.ICE_SHOCK_OLD.valueType} string "boolean"
{instance._actorClip.game.rules.MAX_ABILITY_LEVEL.value} number 2
{instance._actorClip.game.rules.MAX_ABILITY_LEVEL.valueType} string "number"
{instance._actorClip.game.rules.MAX_PLAYERS_ALLTIME.value} number 8
{instance._actorClip.game.rules.MAX_PLAYERS_ALLTIME.valueType} string "number"
{instance._actorClip.game.rules.PLAYER_AVOID_FRIEND_FIRE.value} boolean false
{instance._actorClip.game.rules.PLAYER_AVOID_FRIEND_FIRE.valueType} string "boolean"
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{instance._actorClip.game.rules.PLAYER_MAX_LIVES.valueType} string "number"
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{instance._actorClip.game.rules.REBORN_DELAY.valueType} string "number"
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{instance._actorClip.game.rules.REQUIRE_ABILITY_BOOK.valueType} string "boolean"
{instance._actorClip.game.rules.REQUIRE_ABILITY_BOOK2.value} boolean false
{instance._actorClip.game.rules.REQUIRE_ABILITY_BOOK2.valueType} string "boolean"
{instance._actorClip.game.rules.WARP_RULE.value} string "toNearestEnemy"
{instance._actorClip.game.rules.WARP_RULE.valueType} string "string"
{instance._actorClip.game.scaleX} number 1
{instance._actorClip.game.scaleY} number 1
{instance._actorClip.game.sectionMusicManager.globalMusic.system} string "battle"
{instance._actorClip.game.settings.SHOW_HPBAR.value} boolean false
{instance._actorClip.game.settings.SHOW_NICKNAME.value} boolean true
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{instance._actorClip.game.skyAlphaManager.alphaRanges} null null
{instance._actorClip.game.skyAlphaManager.newAlphaMap} null null
{instance._actorClip.game.skyObjectManager.updateObj} null null
{instance._actorClip.game.socketCode} string "x2sO…"
{instance._actorClip.game.sortDirty} boolean true
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{instance._actorClip.game.stuffManager.code} string "stufMgr"
{instance._actorClip.game.stuffManager.socketListener.code} string "stufMgr"
{instance._actorClip.game.stuffManager.stuffIdGenerator.usedIds.length} number(array) 0
{instance._actorClip.game.talkBubblePanel.mountEl.accessKey} string ""
{instance._actorClip.game.talkBubblePanel.mountEl.activeViewTransition} null null
{instance._actorClip.game.talkBubblePanel.mountEl.align} string ""
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{instance._actorClip.game.talkBubblePanel.mountEl.ariaAtomic} null null
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{instance._actorClip.game.talkBubblePanel.mountEl.ariaBrailleLabel} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaBrailleRoleDescription} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaBusy} null null
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{instance._actorClip.game.talkBubblePanel.mountEl.ariaCurrent} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaDescribedByElements} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaDescription} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaDetailsElements} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaDisabled} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaErrorMessageElements} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaExpanded} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaFlowToElements} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaHasPopup} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaHidden} string "true"
{instance._actorClip.game.talkBubblePanel.mountEl.ariaInvalid} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaKeyShortcuts} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaLabel} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaLabelledByElements} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaLevel} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaLive} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaModal} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaMultiLine} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaMultiSelectable} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaOrientation} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaPlaceholder} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaPosInSet} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaPressed} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaReadOnly} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaRelevant} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaRequired} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaRoleDescription} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaRowCount} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaRowIndex} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaRowIndexText} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaRowSpan} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaSelected} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaSetSize} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaSort} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaValueMax} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaValueMin} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaValueNow} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ariaValueText} null null
{instance._actorClip.game.talkBubblePanel.mountEl.assignedSlot} null null
{instance._actorClip.game.talkBubblePanel.mountEl.autocapitalize} string ""
{instance._actorClip.game.talkBubblePanel.mountEl.autofocus} boolean false
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{instance._actorClip.game.talkBubblePanel.mountEl.className} string "react-container"
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{instance._actorClip.game.talkBubblePanel.mountEl.contentEditable} string "inherit"
{instance._actorClip.game.talkBubblePanel.mountEl.currentCSSZoom} number 1
{instance._actorClip.game.talkBubblePanel.mountEl.dir} string ""
{instance._actorClip.game.talkBubblePanel.mountEl.draggable} boolean false
{instance._actorClip.game.talkBubblePanel.mountEl.editContext} null null
{instance._actorClip.game.talkBubblePanel.mountEl.elementTiming} string ""
{instance._actorClip.game.talkBubblePanel.mountEl.enterKeyHint} string ""
{instance._actorClip.game.talkBubblePanel.mountEl.focusGroupStart} boolean false
{instance._actorClip.game.talkBubblePanel.mountEl.hidden} boolean false
{instance._actorClip.game.talkBubblePanel.mountEl.id} string "reactContainer3"
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{instance._actorClip.game.talkBubblePanel.mountEl.innerText} string ""
{instance._actorClip.game.talkBubblePanel.mountEl.inputMode} string ""
{instance._actorClip.game.talkBubblePanel.mountEl.isConnected} boolean true
{instance._actorClip.game.talkBubblePanel.mountEl.isContentEditable} boolean false
{instance._actorClip.game.talkBubblePanel.mountEl.lang} string ""
{instance._actorClip.game.talkBubblePanel.mountEl.localName} string "div"
{instance._actorClip.game.talkBubblePanel.mountEl.namespaceURI} string "http://www.w3.org/1999/xhtml"
{instance._actorClip.game.talkBubblePanel.mountEl.nodeName} string "DIV"
{instance._actorClip.game.talkBubblePanel.mountEl.nodeType} number 1
{instance._actorClip.game.talkBubblePanel.mountEl.nodeValue} null null
{instance._actorClip.game.talkBubblePanel.mountEl.nonce} string ""
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{instance._actorClip.game.talkBubblePanel.mountEl.offsetLeft} number 0
{instance._actorClip.game.talkBubblePanel.mountEl.offsetParent} null null
{instance._actorClip.game.talkBubblePanel.mountEl.offsetTop} number 0
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{instance._actorClip.game.talkBubblePanel.mountEl.onanimationiteration} null null
{instance._actorClip.game.talkBubblePanel.mountEl.onanimationstart} null null
{instance._actorClip.game.talkBubblePanel.mountEl.onauxclick} null null
{instance._actorClip.game.talkBubblePanel.mountEl.onbeforecopy} null null
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{instance._actorClip.game.talkBubblePanel.mountEl.onbeforepaste} null null
{instance._actorClip.game.talkBubblePanel.mountEl.onbeforetoggle} null null
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{instance._actorClip.game.talkBubblePanel.mountEl.oncanplaythrough} null null
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{instance._actorClip.game.talkBubblePanel.mountEl.onclick} null null
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{instance._actorClip.game.talkBubblePanel.mountEl.oncommand} null null
{instance._actorClip.game.talkBubblePanel.mountEl.oncontentvisibilityautostatechange} null null
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{instance._actorClip.game.talkBubblePanel.mountEl.oncontextmenu} null null
{instance._actorClip.game.talkBubblePanel.mountEl.oncontextrestored} null null
{instance._actorClip.game.talkBubblePanel.mountEl.oncopy} null null
{instance._actorClip.game.talkBubblePanel.mountEl.oncuechange} null null
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{instance._actorClip.game.talkBubblePanel.mountEl.ondblclick} null null
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{instance._actorClip.game.talkBubblePanel.mountEl.ondragend} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ondragenter} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ondragleave} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ondragover} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ondragstart} null null
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{instance._actorClip.game.talkBubblePanel.mountEl.onemptied} null null
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{instance._actorClip.game.talkBubblePanel.mountEl.onfocus} null null
{instance._actorClip.game.talkBubblePanel.mountEl.onformdata} null null
{instance._actorClip.game.talkBubblePanel.mountEl.onfullscreenchange} null null
{instance._actorClip.game.talkBubblePanel.mountEl.onfullscreenerror} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ongotpointercapture} null null
{instance._actorClip.game.talkBubblePanel.mountEl.oninput} null null
{instance._actorClip.game.talkBubblePanel.mountEl.oninvalid} null null
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{instance._actorClip.game.talkBubblePanel.mountEl.onkeypress} null null
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{instance._actorClip.game.talkBubblePanel.mountEl.onload} null null
{instance._actorClip.game.talkBubblePanel.mountEl.onloadeddata} null null
{instance._actorClip.game.talkBubblePanel.mountEl.onloadedmetadata} null null
{instance._actorClip.game.talkBubblePanel.mountEl.onloadstart} null null
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{instance._actorClip.game.talkBubblePanel.mountEl.onscrollsnapchanging} null null
{instance._actorClip.game.talkBubblePanel.mountEl.onsearch} null null
{instance._actorClip.game.talkBubblePanel.mountEl.onsecuritypolicyviolation} null null
{instance._actorClip.game.talkBubblePanel.mountEl.onseeked} null null
{instance._actorClip.game.talkBubblePanel.mountEl.onseeking} null null
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{instance._actorClip.game.talkBubblePanel.mountEl.onselectionchange} null null
{instance._actorClip.game.talkBubblePanel.mountEl.onselectstart} null null
{instance._actorClip.game.talkBubblePanel.mountEl.onslotchange} null null
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{instance._actorClip.game.talkBubblePanel.mountEl.ontransitioncancel} null null
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{instance._actorClip.game.talkBubblePanel.mountEl.ontransitionrun} null null
{instance._actorClip.game.talkBubblePanel.mountEl.ontransitionstart} null null
{instance._actorClip.game.talkBubblePanel.mountEl.onvolumechange} null null
{instance._actorClip.game.talkBubblePanel.mountEl.onwaiting} null null
{instance._actorClip.game.talkBubblePanel.mountEl.onwebkitanimationend} null null
{instance._actorClip.game.talkBubblePanel.mountEl.onwebkitanimationiteration} null null
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{instance._actorClip.game.talkBubblePanel.mountEl.outerHTML} string "<div id=\\"reactContainer3\\" class=\\"react-container\\" aria-hidde…"
{instance._actorClip.game.talkBubblePanel.mountEl.outerText} string ""
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{instance._actorClip.game.talkBubblePanel.mountEl.role} null null
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{instance._actorClip.game.talkBubblePanel.mountEl.shadowRoot} null null
{instance._actorClip.game.talkBubblePanel.mountEl.slot} string ""
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{instance._actorClip.game.talkBubblePanel.mountEl.tagName} string "DIV"
{instance._actorClip.game.talkBubblePanel.mountEl.textContent} string ""
{instance._actorClip.game.talkBubblePanel.mountEl.title} string ""
{instance._actorClip.game.talkBubblePanel.mountEl.translate} boolean true
{instance._actorClip.game.talkBubblePanel.mountEl.virtualKeyboardPolicy} string ""
{instance._actorClip.game.talkBubblePanel.mountEl.writingSuggestions} string "true"
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{instance._actorClip.game.tempDisplayObjectParent.alpha} number 1
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{instance._actorClip.game.tempDisplayObjectParent.filterArea} null null
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{instance._actorClip.game.tempDisplayObjectParent.renderable} boolean true
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{instance._actorClip.game.tempDisplayObjectParent.skew.x} number 0
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{instance._actorClip.game.tempDisplayObjectParent.sortDirty} null null
{instance._actorClip.game.tempDisplayObjectParent.tempDisplayObjectParent} null null
{instance._actorClip.game.tempDisplayObjectParent.visible} boolean true
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{instance._actorClip.game.tempDisplayObjectParent.worldVisible} boolean true
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{instance._actorClip.game.timePassed} number 2152.5
{instance._actorClip.game.trackedPointers.1.flags} number 0
{instance._actorClip.game.trackedPointers.1.leftDown} boolean false
{instance._actorClip.game.trackedPointers.1.none} boolean true
{instance._actorClip.game.trackedPointers.1.over} boolean false
{instance._actorClip.game.trackedPointers.1.pointerId} number 1
{instance._actorClip.game.trackedPointers.1.rightDown} boolean false
{instance._actorClip.game.twilightWarsConfig.allowCallFriend} boolean false
{instance._actorClip.game.twilightWarsConfig.bornDuration} number 0
{instance._actorClip.game.twilightWarsConfig.bornLockDuration} number 0
{instance._actorClip.game.twilightWarsConfig.cameraAfterOver} string "restrict"
{instance._actorClip.game.twilightWarsConfig.campOpRoyal} boolean true
{instance._actorClip.game.twilightWarsConfig.campOpSkydow} boolean true
{instance._actorClip.game.twilightWarsConfig.campOpThird} boolean true
{instance._actorClip.game.twilightWarsConfig.campOptions.campOpRoyal} boolean true
{instance._actorClip.game.twilightWarsConfig.campOptions.campOpSkydow} boolean true
{instance._actorClip.game.twilightWarsConfig.campOptions.campOpThird} boolean true
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{instance._actorClip.game.twilightWarsConfig.customThrowableWeapons.length} number(array) 0
{instance._actorClip.game.twilightWarsConfig.customWeapons.length} number(array) 0
{instance._actorClip.game.twilightWarsConfig.debugCamp} string "ask"
{instance._actorClip.game.twilightWarsConfig.defCarryItems} boolean false
{instance._actorClip.game.twilightWarsConfig.disableNextGameOnMissionComplete} boolean false
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{instance._actorClip.game.twilightWarsConfig.disposed} boolean false
{instance._actorClip.game.twilightWarsConfig.enabled} boolean true
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{instance._actorClip.game.twilightWarsConfig.event.id} string ""
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{instance._controller.aimCircle.joypadControl.ghostAim.pluginName} string "batch"
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{instance._controller.aimCircle.mirrorClip.cgResource.alias} string "#rid49197"
{instance._controller.aimCircle.mirrorClip.cgResource.linkage} string "lib_glow_circle_anim"
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{instance._controller.aimCircle.mirrorClip.smoothing} null null
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{instance._controller.aimCircle.mirrorClip.tempDisplayObjectParent.tempDisplayObjectParent} null null
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{instance._controller.aimCircle.mirrorClip.worldVisible} boolean false
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{instance._controller.aimCircle.mouseDiff.verticalOrHorizontal} boolean true
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{instance._controller.aimCircle.reloadClip.alpha} number 1
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{instance._controller.aimCircle.reloadClip.buttonMode} boolean false
{instance._controller.aimCircle.reloadClip.cacheAsBitmap} boolean false
{instance._controller.aimCircle.reloadClip.cgResource.alias} string "#rid49197"
{instance._controller.aimCircle.reloadClip.cgResource.linkage} string "lib_circling_arrows"
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{instance._controller.aimCircle.reloadClip.inPlay} boolean false
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{instance._controller.aimCircle.reloadClip.skipFrames} boolean true
{instance._controller.aimCircle.reloadClip.smoothing} null null
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{instance._controller.aimCircle.reloadClip.tempDisplayObjectParent.mask} null null
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{instance._controller.aimCircle.reloadClip.tempDisplayObjectParent.tempDisplayObjectParent} null null
{instance._controller.aimCircle.reloadClip.tempDisplayObjectParent.visible} boolean true
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{instance._controller.aimCircle.reloadClip.tempDisplayObjectParent.y} number 0
{instance._controller.aimCircle.reloadClip.tempDisplayObjectParent.zIndex} number 0
{instance._controller.aimCircle.reloadClip.totalFrames} number 19
{instance._controller.aimCircle.reloadClip.useClipping} boolean false
{instance._controller.aimCircle.reloadClip.visible} boolean false
{instance._controller.aimCircle.reloadClip.width} number 24.5
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{instance._controller.aimCircle.reloadClip.worldVisible} boolean false
{instance._controller.aimCircle.reloadClip.x} number 0
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{instance._controller.aimCircle.renderable} boolean true
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{instance._controller.aimCircle.sortDirty} boolean true
{instance._controller.aimCircle.sortableChildren} boolean false
{instance._controller.aimCircle.stateMachine.nextState} string "show"
{instance._controller.aimCircle.stateMachine.prevState} string "hide"
{instance._controller.aimCircle.stateMachine.state} string "show"
{instance._controller.aimCircle.tempDisplayObjectParent.alpha} number 1
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{instance._controller.aimCircle.tempDisplayObjectParent.renderable} boolean true
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{instance._controller.aimCircle.tempDisplayObjectParent.sortDirty} null null
{instance._controller.aimCircle.tempDisplayObjectParent.tempDisplayObjectParent} null null
{instance._controller.aimCircle.tempDisplayObjectParent.visible} boolean true
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{instance._controller.aimCircle.tempDisplayObjectParent.worldVisible} boolean true
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{instance._controller.aimCircle.visible} boolean true
{instance._controller.aimCircle.weapon.aimDistanceRangeRate} number 0.12
{instance._controller.aimCircle.weapon.aimFocusRate} number 0.001
{instance._controller.aimCircle.weapon.alpha} number 1
{instance._controller.aimCircle.weapon.angle} number 0
{instance._controller.aimCircle.weapon.baseDamage} number 25
{instance._controller.aimCircle.weapon.baseHitRadius} number 16
{instance._controller.aimCircle.weapon.baseWeight} number 3
{instance._controller.aimCircle.weapon.buttonMode} boolean false
{instance._controller.aimCircle.weapon.cacheAsBitmap} boolean false
{instance._controller.aimCircle.weapon.canKnockdownFlyingWeapon} boolean false
{instance._controller.aimCircle.weapon.chargeStartTiming} string "afterFire"
{instance._controller.aimCircle.weapon.controlActorMove} boolean false
{instance._controller.aimCircle.weapon.controlActorRotate} boolean false
{instance._controller.aimCircle.weapon.damage} number 25
{instance._controller.aimCircle.weapon.damageType.code} string "bullet"
{instance._controller.aimCircle.weapon.damageType.index} number 3
{instance._controller.aimCircle.weapon.defaultScale} number 1
{instance._controller.aimCircle.weapon.defautlScale} number 1
{instance._controller.aimCircle.weapon.destroyed} boolean false
{instance._controller.aimCircle.weapon.disposed} boolean false
{instance._controller.aimCircle.weapon.expectedDamage} number 20
{instance._controller.aimCircle.weapon.farweaponType.abilities.length} number(array) 0
{instance._controller.aimCircle.weapon.farweaponType.aimDistanceRangeRate} number 0.12
{instance._controller.aimCircle.weapon.farweaponType.aimFocusRate} number 0.001
{instance._controller.aimCircle.weapon.farweaponType.alwaysPushback} number 0
{instance._controller.aimCircle.weapon.farweaponType.automaticTimes} number 1
{instance._controller.aimCircle.weapon.farweaponType.canConsumeByUser} boolean false
{instance._controller.aimCircle.weapon.farweaponType.canDoKongfu} boolean false
{instance._controller.aimCircle.weapon.farweaponType.canEquipByUser} boolean true
{instance._controller.aimCircle.weapon.farweaponType.chargeStartTiming} string "afterFire"
{instance._controller.aimCircle.weapon.farweaponType.clip} string "lib_handgun"
{instance._controller.aimCircle.weapon.farweaponType.clipAlias} string "TwilightWarsLib.assets"
{instance._controller.aimCircle.weapon.farweaponType.clipHold} string "lib_handgun"
{instance._controller.aimCircle.weapon.farweaponType.code} string "handgun"
{instance._controller.aimCircle.weapon.farweaponType.consumable} boolean false
{instance._controller.aimCircle.weapon.farweaponType.damage} number 25
{instance._controller.aimCircle.weapon.farweaponType.damageToPushbackPower} number 2
{instance._controller.aimCircle.weapon.farweaponType.droppable} boolean true
{instance._controller.aimCircle.weapon.farweaponType.fireDelay} number 380
{instance._controller.aimCircle.weapon.farweaponType.fireEndFrame} number 0
{instance._controller.aimCircle.weapon.farweaponType.fireFrameName} string "FIRE_HANDGUN_TYPE"
{instance._controller.aimCircle.weapon.farweaponType.fireStartFrame} number 0
{instance._controller.aimCircle.weapon.farweaponType.floatOnGround} boolean true
{instance._controller.aimCircle.weapon.farweaponType.frameName} string "HANDGUN_TYPE"
{instance._controller.aimCircle.weapon.farweaponType.gameItemCode} string "TwilightWarsLib.handgun"
{instance._controller.aimCircle.weapon.farweaponType.gunLength} number 35
{instance._controller.aimCircle.weapon.farweaponType.hideFireEffect} boolean false
{instance._controller.aimCircle.weapon.farweaponType.hitDelay} number 0
{instance._controller.aimCircle.weapon.farweaponType.iconShiftX} number 0
{instance._controller.aimCircle.weapon.farweaponType.iconShiftY} number 0
{instance._controller.aimCircle.weapon.farweaponType.idleFrameName} string "IDLE_HANDGUN_TYPE"
{instance._controller.aimCircle.weapon.farweaponType.immovable} boolean false
{instance._controller.aimCircle.weapon.farweaponType.isArmor} boolean false
{instance._controller.aimCircle.weapon.farweaponType.isBlade} boolean false
{instance._controller.aimCircle.weapon.farweaponType.isClose} boolean false
{instance._controller.aimCircle.weapon.farweaponType.isCustom} boolean false
{instance._controller.aimCircle.weapon.farweaponType.isEquip} boolean false
{instance._controller.aimCircle.weapon.farweaponType.isEsBall} boolean false
{instance._controller.aimCircle.weapon.farweaponType.isFar} boolean true
{instance._controller.aimCircle.weapon.farweaponType.isFood} boolean false
{instance._controller.aimCircle.weapon.farweaponType.isShield} boolean false
{instance._controller.aimCircle.weapon.farweaponType.isStoreItem} boolean false
{instance._controller.aimCircle.weapon.farweaponType.isThrowable} boolean false
{instance._controller.aimCircle.weapon.farweaponType.isWeapon} boolean true
{instance._controller.aimCircle.weapon.farweaponType.knockable} boolean true
{instance._controller.aimCircle.weapon.farweaponType.limitPerGame} number 1000
{instance._controller.aimCircle.weapon.farweaponType.lumiRange} number 0
{instance._controller.aimCircle.weapon.farweaponType.maxAimRange} number 1
{instance._controller.aimCircle.weapon.farweaponType.maxBullets} number 6
{instance._controller.aimCircle.weapon.farweaponType.minAimRange} number 0.4
{instance._controller.aimCircle.weapon.farweaponType.moveShakeRate} number 0.0016
{instance._controller.aimCircle.weapon.farweaponType.moveShakeThreshold} number 14
{instance._controller.aimCircle.weapon.farweaponType.pickTestFunc} string "sameLoc"
{instance._controller.aimCircle.weapon.farweaponType.reloadFrameName} string "RELOAD_HANDGUN_TYPE"
{instance._controller.aimCircle.weapon.farweaponType.reloadTime} number 900
{instance._controller.aimCircle.weapon.farweaponType.rotateRate} number 1
{instance._controller.aimCircle.weapon.farweaponType.scaleOnGround} number 0.8
{instance._controller.aimCircle.weapon.farweaponType.scaleOnIcon} number 1
{instance._controller.aimCircle.weapon.farweaponType.shakeImpact} number 0.3
{instance._controller.aimCircle.weapon.farweaponType.swapTime} number 500
{instance._controller.aimCircle.weapon.farweaponType.unlimitedUses} boolean true
{instance._controller.aimCircle.weapon.farweaponType.usage.length} number(array) 6
{instance._controller.aimCircle.weapon.farweaponType.weaponClip} string ""
{instance._controller.aimCircle.weapon.farweaponType.weight} number 3
{instance._controller.aimCircle.weapon.filterArea} null null
{instance._controller.aimCircle.weapon.flamingRotation} number 0
{instance._controller.aimCircle.weapon.flamingScale} number 1
{instance._controller.aimCircle.weapon.flamingSpeedScale} number 1
{instance._controller.aimCircle.weapon.gamePosition.angle} number 0.7853981633974483
{instance._controller.aimCircle.weapon.gamePosition.angleInDegrees} number 45
{instance._controller.aimCircle.weapon.gamePosition.horizontal} boolean false
{instance._controller.aimCircle.weapon.gamePosition.length} number 158.39191898578665
{instance._controller.aimCircle.weapon.gamePosition.lengthSquared} number 25088
{instance._controller.aimCircle.weapon.gamePosition.vertical} boolean false
{instance._controller.aimCircle.weapon.gamePosition.verticalOrHorizontal} boolean false
{instance._controller.aimCircle.weapon.gamePosition.x} number 112
{instance._controller.aimCircle.weapon.gamePosition.y} number 112
{instance._controller.aimCircle.weapon.height} number 36.79999923706055
{instance._controller.aimCircle.weapon.hitRadius} number 16
{instance._controller.aimCircle.weapon.id} number -1
{instance._controller.aimCircle.weapon.impactLineRadius} number 0
{instance._controller.aimCircle.weapon.infinity} boolean false
{instance._controller.aimCircle.weapon.isChargedShield} boolean false
{instance._controller.aimCircle.weapon.isFiring} boolean false
{instance._controller.aimCircle.weapon.isFlyingWeapon} boolean false
{instance._controller.aimCircle.weapon.isGatling} boolean false
{instance._controller.aimCircle.weapon.isHealthyShield} boolean false
{instance._controller.aimCircle.weapon.isMask} boolean false
{instance._controller.aimCircle.weapon.isShield} boolean false
{instance._controller.aimCircle.weapon.isSprite} boolean false
{instance._controller.aimCircle.weapon.knockable} boolean true
{instance._controller.aimCircle.weapon.location.angle} number 0.7853981633974483
{instance._controller.aimCircle.weapon.location.angleInDegrees} number 45
{instance._controller.aimCircle.weapon.location.horizontal} boolean false
{instance._controller.aimCircle.weapon.location.length} number 4.242640687119285
{instance._controller.aimCircle.weapon.location.lengthSquared} number 18
{instance._controller.aimCircle.weapon.location.vertical} boolean false
{instance._controller.aimCircle.weapon.location.verticalOrHorizontal} boolean false
{instance._controller.aimCircle.weapon.location.x} number 3
{instance._controller.aimCircle.weapon.location.y} number 3
{instance._controller.aimCircle.weapon.lockRotate} boolean false
{instance._controller.aimCircle.weapon.lockWalking} boolean false
{instance._controller.aimCircle.weapon.magazineType.canConsumeByUser} boolean false
{instance._controller.aimCircle.weapon.magazineType.canEquipByUser} boolean false
{instance._controller.aimCircle.weapon.magazineType.clip} string "lib_bullet"
{instance._controller.aimCircle.weapon.magazineType.clipAlias} string "TwilightWarsLib.assets"
{instance._controller.aimCircle.weapon.magazineType.clipHold} string "lib_bullet"
{instance._controller.aimCircle.weapon.magazineType.code} string "magazine"
{instance._controller.aimCircle.weapon.magazineType.consumable} boolean false
{instance._controller.aimCircle.weapon.magazineType.floatOnGround} boolean true
{instance._controller.aimCircle.weapon.magazineType.gameItemCode} string "TwilightWarsLib.magazine"
{instance._controller.aimCircle.weapon.magazineType.iconShiftX} number 0
{instance._controller.aimCircle.weapon.magazineType.iconShiftY} number 0
{instance._controller.aimCircle.weapon.magazineType.isArmor} boolean false
{instance._controller.aimCircle.weapon.magazineType.isCustom} boolean false
{instance._controller.aimCircle.weapon.magazineType.isEquip} boolean false
{instance._controller.aimCircle.weapon.magazineType.isEsBall} boolean false
{instance._controller.aimCircle.weapon.magazineType.isFood} boolean false
{instance._controller.aimCircle.weapon.magazineType.isShield} boolean false
{instance._controller.aimCircle.weapon.magazineType.isStoreItem} boolean false
{instance._controller.aimCircle.weapon.magazineType.isWeapon} boolean false
{instance._controller.aimCircle.weapon.magazineType.limitPerGame} number 1000
{instance._controller.aimCircle.weapon.magazineType.lumiRange} number 0
{instance._controller.aimCircle.weapon.magazineType.pickTestFunc} string "sameLoc"
{instance._controller.aimCircle.weapon.magazineType.scaleOnGround} number 0.8
{instance._controller.aimCircle.weapon.magazineType.scaleOnIcon} number 1
{instance._controller.aimCircle.weapon.magazineType.uiClip} string "lib_bulletBoard"
{instance._controller.aimCircle.weapon.magazineType.unlimitedUses} boolean true
{instance._controller.aimCircle.weapon.magazineType.weaponClip} string ""
{instance._controller.aimCircle.weapon.mask} null null
{instance._controller.aimCircle.weapon.maxAimRange} number 1
{instance._controller.aimCircle.weapon.maxBullets} number 6
{instance._controller.aimCircle.weapon.minAimRange} number 0.4
{instance._controller.aimCircle.weapon.moveShakeRate} number 0.0016
{instance._controller.aimCircle.weapon.moveShakeThreshold} number 14
{instance._controller.aimCircle.weapon.pickable} boolean false
{instance._controller.aimCircle.weapon.pickupItemFurther.order} number -980
{instance._controller.aimCircle.weapon.pickupItemSameLoc.order} number 20
{instance._controller.aimCircle.weapon.pickupOrder} number 20
{instance._controller.aimCircle.weapon.pivot.x} number 0
{instance._controller.aimCircle.weapon.pivot.y} number 0
{instance._controller.aimCircle.weapon.posShifted} boolean false
{instance._controller.aimCircle.weapon.position.x} number 112
{instance._controller.aimCircle.weapon.position.y} number 112
{instance._controller.aimCircle.weapon.remainBullets} number 6
{instance._controller.aimCircle.weapon.renderable} boolean true
{instance._controller.aimCircle.weapon.requireBodyRotation} boolean false
{instance._controller.aimCircle.weapon.rotation} number 0
{instance._controller.aimCircle.weapon.rotationDeg} number 0
{instance._controller.aimCircle.weapon.scale.x} number 1
{instance._controller.aimCircle.weapon.scale.y} number 1
{instance._controller.aimCircle.weapon.scaleX} number 1
{instance._controller.aimCircle.weapon.scaleY} number 1
{instance._controller.aimCircle.weapon.shakeImpact} number 0.3
{instance._controller.aimCircle.weapon.skew.x} number 0
{instance._controller.aimCircle.weapon.skew.y} number 0
{instance._controller.aimCircle.weapon.sortDirty} boolean true
{instance._controller.aimCircle.weapon.sortableChildren} boolean false
{instance._controller.aimCircle.weapon.stateMachine.nextState} string "idle"
{instance._controller.aimCircle.weapon.stateMachine.prevState} null null
{instance._controller.aimCircle.weapon.stateMachine.state} string "idle"
{instance._controller.aimCircle.weapon.teamId} number 0
{instance._controller.aimCircle.weapon.tempDisplayObjectParent.alpha} number 1
{instance._controller.aimCircle.weapon.tempDisplayObjectParent.angle} number 0
{instance._controller.aimCircle.weapon.tempDisplayObjectParent.buttonMode} boolean false
{instance._controller.aimCircle.weapon.tempDisplayObjectParent.cacheAsBitmap} boolean false
{instance._controller.aimCircle.weapon.tempDisplayObjectParent.destroyed} boolean false
{instance._controller.aimCircle.weapon.tempDisplayObjectParent.disposed} boolean false
{instance._controller.aimCircle.weapon.tempDisplayObjectParent.filterArea} null null
{instance._controller.aimCircle.weapon.tempDisplayObjectParent.isMask} boolean false
{instance._controller.aimCircle.weapon.tempDisplayObjectParent.isSprite} boolean false
{instance._controller.aimCircle.weapon.tempDisplayObjectParent.mask} null null
{instance._controller.aimCircle.weapon.tempDisplayObjectParent.renderable} boolean true
{instance._controller.aimCircle.weapon.tempDisplayObjectParent.rotation} number 0
{instance._controller.aimCircle.weapon.tempDisplayObjectParent.rotationDeg} number 0
{instance._controller.aimCircle.weapon.tempDisplayObjectParent.scaleX} number 1
{instance._controller.aimCircle.weapon.tempDisplayObjectParent.scaleY} number 1
{instance._controller.aimCircle.weapon.tempDisplayObjectParent.sortDirty} null null
{instance._controller.aimCircle.weapon.tempDisplayObjectParent.tempDisplayObjectParent} null null
{instance._controller.aimCircle.weapon.tempDisplayObjectParent.visible} boolean true
{instance._controller.aimCircle.weapon.tempDisplayObjectParent.worldAlpha} number 1
{instance._controller.aimCircle.weapon.tempDisplayObjectParent.worldVisible} boolean true
{instance._controller.aimCircle.weapon.tempDisplayObjectParent.x} number 0
{instance._controller.aimCircle.weapon.tempDisplayObjectParent.y} number 0
{instance._controller.aimCircle.weapon.tempDisplayObjectParent.zIndex} number 0
{instance._controller.aimCircle.weapon.velocity.angle} number 0
{instance._controller.aimCircle.weapon.velocity.angleInDegrees} number 0
{instance._controller.aimCircle.weapon.velocity.horizontal} boolean true
{instance._controller.aimCircle.weapon.velocity.length} number 0
{instance._controller.aimCircle.weapon.velocity.lengthSquared} number 0
{instance._controller.aimCircle.weapon.velocity.vertical} boolean true
{instance._controller.aimCircle.weapon.velocity.verticalOrHorizontal} boolean true
{instance._controller.aimCircle.weapon.velocity.x} number 0
{instance._controller.aimCircle.weapon.velocity.y} number 0
{instance._controller.aimCircle.weapon.visible} boolean true
{instance._controller.aimCircle.weapon.weight} number 3
{instance._controller.aimCircle.weapon.width} number 36
{instance._controller.aimCircle.weapon.worldAlpha} number 1
{instance._controller.aimCircle.weapon.worldVisible} boolean true
{instance._controller.aimCircle.weapon.x} number 112
{instance._controller.aimCircle.weapon.y} number 112
{instance._controller.aimCircle.weapon.zIndex} number 2
{instance._controller.aimCircle.width} number 53.79264286118287
{instance._controller.aimCircle.worldAlpha} number 1
{instance._controller.aimCircle.worldVisible} boolean true
{instance._controller.aimCircle.x} number 653.0884808013354
{instance._controller.aimCircle.y} number 49.248747913188645
{instance._controller.aimCircle.zIndex} number 0
{instance._controller.cameraController.focus.angle} number 0
{instance._controller.cameraController.focus.angleInDegrees} number 0
{instance._controller.cameraController.focus.horizontal} boolean true
{instance._controller.cameraController.focus.length} number 0
{instance._controller.cameraController.focus.lengthSquared} number 0
{instance._controller.cameraController.focus.vertical} boolean true
{instance._controller.cameraController.focus.verticalOrHorizontal} boolean true
{instance._controller.cameraController.focus.x} number 0
{instance._controller.cameraController.focus.y} number 0
{instance._controller.cameraController.positionUpdater.pointOnMap.angle} number 0.07526654549281117
{instance._controller.cameraController.positionUpdater.pointOnMap.angleInDegrees} number 4.312455395267489
{instance._controller.cameraController.positionUpdater.pointOnMap.horizontal} boolean false
{instance._controller.cameraController.positionUpdater.pointOnMap.length} number 654.9427478233598
{instance._controller.cameraController.positionUpdater.pointOnMap.lengthSquared} number 428950.0029264131
{instance._controller.cameraController.positionUpdater.pointOnMap.vertical} boolean false
{instance._controller.cameraController.positionUpdater.pointOnMap.verticalOrHorizontal} boolean false
{instance._controller.cameraController.positionUpdater.pointOnMap.x} number 653.0884808013354
{instance._controller.cameraController.positionUpdater.pointOnMap.y} number 49.248747913188645
{instance._controller.cameraController.positionUpdater.pointOnUI.angle} number 0.07526654549281117
{instance._controller.cameraController.positionUpdater.pointOnUI.angleInDegrees} number 4.312455395267489
{instance._controller.cameraController.positionUpdater.pointOnUI.horizontal} boolean false
{instance._controller.cameraController.positionUpdater.pointOnUI.length} number 654.9427478233598
{instance._controller.cameraController.positionUpdater.pointOnUI.lengthSquared} number 428950.0029264131
{instance._controller.cameraController.positionUpdater.pointOnUI.vertical} boolean false
{instance._controller.cameraController.positionUpdater.pointOnUI.verticalOrHorizontal} boolean false
{instance._controller.cameraController.positionUpdater.pointOnUI.x} number 653.0884808013354
{instance._controller.cameraController.positionUpdater.pointOnUI.y} number 49.248747913188645
{instance._controller.cameraController.speed} number 0.3
{instance._controller.chts} number 0
{instance._controller.devtoolOpen} boolean false
{instance._controller.farWeaponAutomaticLevel} number 0
{instance._controller.fightTarget} null null
{instance._controller.holdKeys.drop} number 1
{instance._controller.issueChecker.safeLocMap.3,3} number 22869.9
{instance._controller.issueChecker.updateObj.time} number 2930.100000000002
{instance._controller.jumpKey} number 32
{instance._controller.keyMap.192} string "drop"
{instance._controller.keyMap.27} string "drop"
{instance._controller.keyMap.32} string "pickup"
{instance._controller.keyMap.37} string "left"
{instance._controller.keyMap.38} string "up"
{instance._controller.keyMap.39} string "right"
{instance._controller.keyMap.40} string "down"
{instance._controller.keyMap.65} string "left"
{instance._controller.keyMap.68} string "right"
{instance._controller.keyMap.81} string "swap"
{instance._controller.keyMap.82} string "reload"
{instance._controller.keyMap.83} string "down"
{instance._controller.keyMap.87} string "up"
{instance._controller.nickname} string "世界ヘ…"
{instance._controller.speederDetector.clientDuration} number 15
{instance._controller.speederDetector.detectedTimeDiff} number -13
{instance._controller.speederDetector.latestRecord.absTimeDiff} number 1783829022683
{instance._controller.speederDetector.latestRecord.client} number 20566
{instance._controller.speederDetector.latestRecord.server} number 1783829043249
{instance._controller.speederDetector.latestRecord.timeDiff} number -1783829022683
{instance._controller.speederDetector.records.length} number(array) 5
{instance._controller.speederDetector.serverDuration} number 28
{instance._controller.speederDetector.startRecord.absTimeDiff} number 1783829022670
{instance._controller.speederDetector.startRecord.client} number 20551
{instance._controller.speederDetector.startRecord.server} number 1783829043221
{instance._controller.speederDetector.startRecord.timeDiff} number -1783829022670
{instance._controller.speederLimit} number 9000
{instance._controller.speederLock} number 3000
{instance._controller.speederWeight} number 16
{instance._controller.takeCamp4AsEnemy} boolean false
{instance._controller.takeFriendAIFire} boolean true
{instance._controller.takeFriendPlayerFire} boolean true
{instance._controller.type} string "myCtrl"
{instance._controller.wasAbleToWalk} boolean true
{instance._deathTimes.code} number 30951
{instance._deathTimes.rcode} number -3439
{instance._deathTimes.scale} number 4
{instance._deathTimes.value} number 0
{instance._defaultScale} number 0.8
{instance._defaultWeaponTypes.length} number(array) 2
{instance._destroyed} boolean false
{instance._disposed} boolean false
{instance._enabledFilters} null null
{instance._equipItems.length} number(array) 0
{instance._group} number 0
{instance._guardianStateMachine.category} string "gua"
{instance._hitRadius} number 16
{instance._inco.code} number 89496
{instance._inco.rcode} number -7458
{instance._inco.scale} number 7
{instance._inco.value} number 0
{instance._jumpStateMachine.activated} boolean false
{instance._jumpStateMachine.forceMoveCharge} number 0
{instance._jumpStateMachine.jumpEndTime} number 0
{instance._jumpStateMachine.jumping} boolean false
{instance._jumpStateMachine.safeFallTime} number 0
{instance._jumpStateMachine.state.actor} null null
{instance._jumpStateMachine.state.betterKeepCurrentWeapon} boolean false
{instance._jumpStateMachine.state.bodyScale} number 1
{instance._jumpStateMachine.state.cameraFocus} null null
{instance._jumpStateMachine.state.canAvoidBullets} boolean false
{instance._jumpStateMachine.state.closeWeaponFireDurationScale} number 1
{instance._jumpStateMachine.state.dodgeBulletRate} number 0
{instance._jumpStateMachine.state.dodgeCloseWeaponRate} number 0
{instance._jumpStateMachine.state.hideNickname} boolean false
{instance._jumpStateMachine.state.info.code} string ""
{instance._jumpStateMachine.state.info.manaUsage} number 1
{instance._jumpStateMachine.state.isValidWarpTarget} boolean true
{instance._jumpStateMachine.state.lockAttack} boolean false
{instance._jumpStateMachine.state.lockRotate} boolean false
{instance._jumpStateMachine.state.lockWalking} boolean false
{instance._jumpStateMachine.state.name} string "NoJumpState"
{instance._jumpStateMachine.state.statusFrame} null null
{instance._jumpStateMachine.state.statusFramePercent} number 0
{instance._jumpStateMachine.state.statusFrameText} string ""
{instance._jumpStateMachine.stateMap.cometStrike.backDuration} number 0
{instance._jumpStateMachine.stateMap.cometStrike.backMaxHeight} number 3
{instance._jumpStateMachine.stateMap.cometStrike.backTarget.angle} number 0
{instance._jumpStateMachine.stateMap.cometStrike.backTarget.angleInDegrees} number 0
{instance._jumpStateMachine.stateMap.cometStrike.backTarget.horizontal} boolean true
{instance._jumpStateMachine.stateMap.cometStrike.backTarget.length} number 0
{instance._jumpStateMachine.stateMap.cometStrike.backTarget.lengthSquared} number 0
{instance._jumpStateMachine.stateMap.cometStrike.backTarget.vertical} boolean true
{instance._jumpStateMachine.stateMap.cometStrike.backTarget.verticalOrHorizontal} boolean true
{instance._jumpStateMachine.stateMap.cometStrike.backTarget.x} number 0
{instance._jumpStateMachine.stateMap.cometStrike.backTarget.y} number 0
{instance._jumpStateMachine.stateMap.cometStrike.betterKeepCurrentWeapon} boolean false
{instance._jumpStateMachine.stateMap.cometStrike.bodyScale} number 1
{instance._jumpStateMachine.stateMap.cometStrike.cameraFocus} null null
{instance._jumpStateMachine.stateMap.cometStrike.canAvoidBullets} boolean false
{instance._jumpStateMachine.stateMap.cometStrike.closeWeaponFireDurationScale} number 1
{instance._jumpStateMachine.stateMap.cometStrike.data} null null
{instance._jumpStateMachine.stateMap.cometStrike.dodgeCloseWeaponRate} number 0
{instance._jumpStateMachine.stateMap.cometStrike.doubleJumpTimes} number 0
{instance._jumpStateMachine.stateMap.cometStrike.extraBodyScale} number 1
{instance._jumpStateMachine.stateMap.cometStrike.fallingDown} boolean false
{instance._jumpStateMachine.stateMap.cometStrike.goingDown} boolean false
{instance._jumpStateMachine.stateMap.cometStrike.hideNickname} boolean true
{instance._jumpStateMachine.stateMap.cometStrike.info.code} string "cometStrike"
{instance._jumpStateMachine.stateMap.cometStrike.info.manaUsage} number 1
{instance._jumpStateMachine.stateMap.cometStrike.isValidWarpTarget} boolean true
{instance._jumpStateMachine.stateMap.cometStrike.jumpStartTime} number 0
{instance._jumpStateMachine.stateMap.cometStrike.lastLandPoint.angle} number 0
{instance._jumpStateMachine.stateMap.cometStrike.lastLandPoint.angleInDegrees} number 0
{instance._jumpStateMachine.stateMap.cometStrike.lastLandPoint.horizontal} boolean true
{instance._jumpStateMachine.stateMap.cometStrike.lastLandPoint.length} number 0
{instance._jumpStateMachine.stateMap.cometStrike.lastLandPoint.lengthSquared} number 0
{instance._jumpStateMachine.stateMap.cometStrike.lastLandPoint.vertical} boolean true
{instance._jumpStateMachine.stateMap.cometStrike.lastLandPoint.verticalOrHorizontal} boolean true
{instance._jumpStateMachine.stateMap.cometStrike.lastLandPoint.x} number 0
{instance._jumpStateMachine.stateMap.cometStrike.lastLandPoint.y} number 0
{instance._jumpStateMachine.stateMap.cometStrike.lockRotate} boolean false
{instance._jumpStateMachine.stateMap.cometStrike.lockWalking} boolean true
{instance._jumpStateMachine.stateMap.cometStrike.lowManaCount} number 0
{instance._jumpStateMachine.stateMap.cometStrike.maxHeight} number 0
{instance._jumpStateMachine.stateMap.cometStrike.name} string "cometStrike"
{instance._jumpStateMachine.stateMap.cometStrike.position.angle} number 0
{instance._jumpStateMachine.stateMap.cometStrike.position.angleInDegrees} number 0
{instance._jumpStateMachine.stateMap.cometStrike.position.horizontal} boolean true
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{instance._jumpStateMachine.stateMap.cometStrike.position.lengthSquared} number 0
{instance._jumpStateMachine.stateMap.cometStrike.position.vertical} boolean true
{instance._jumpStateMachine.stateMap.cometStrike.position.verticalOrHorizontal} boolean true
{instance._jumpStateMachine.stateMap.cometStrike.position.x} number 0
{instance._jumpStateMachine.stateMap.cometStrike.position.y} number 0
{instance._jumpStateMachine.stateMap.cometStrike.safeLoc.angle} number 0
{instance._jumpStateMachine.stateMap.cometStrike.safeLoc.angleInDegrees} number 0
{instance._jumpStateMachine.stateMap.cometStrike.safeLoc.horizontal} boolean true
{instance._jumpStateMachine.stateMap.cometStrike.safeLoc.length} number 0
{instance._jumpStateMachine.stateMap.cometStrike.safeLoc.lengthSquared} number 0
{instance._jumpStateMachine.stateMap.cometStrike.safeLoc.vertical} boolean true
{instance._jumpStateMachine.stateMap.cometStrike.safeLoc.verticalOrHorizontal} boolean true
{instance._jumpStateMachine.stateMap.cometStrike.safeLoc.x} number 0
{instance._jumpStateMachine.stateMap.cometStrike.safeLoc.y} number 0
{instance._jumpStateMachine.stateMap.cometStrike.safeLocOnBlock} boolean false
{instance._jumpStateMachine.stateMap.cometStrike.socketListener.code} string "#abs/cometStrike@CGPGjMf08N…"
{instance._jumpStateMachine.stateMap.cometStrike.statusFrame.darkenAlpha} number 0.75
{instance._jumpStateMachine.stateMap.cometStrike.statusFrame.frame} string "jump"
{instance._jumpStateMachine.stateMap.cometStrike.statusFrame.positive} boolean true
{instance._jumpStateMachine.stateMap.cometStrike.statusFramePercent} number 0
{instance._jumpStateMachine.stateMap.cometStrike.statusFrameText} string ""
{instance._jumpStateMachine.stateMap.cometStrike.velocity.angle} number 0
{instance._jumpStateMachine.stateMap.cometStrike.velocity.angleInDegrees} number 0
{instance._jumpStateMachine.stateMap.cometStrike.velocity.horizontal} boolean true
{instance._jumpStateMachine.stateMap.cometStrike.velocity.length} number 0
{instance._jumpStateMachine.stateMap.cometStrike.velocity.lengthSquared} number 0
{instance._jumpStateMachine.stateMap.cometStrike.velocity.vertical} boolean true
{instance._jumpStateMachine.stateMap.cometStrike.velocity.verticalOrHorizontal} boolean true
{instance._jumpStateMachine.stateMap.cometStrike.velocity.x} number 0
{instance._jumpStateMachine.stateMap.cometStrike.velocity.y} number 0
{instance._jumpStateMachine.stateMap.cometStrike.wallEdge} number 0
{instance._jumpStateMachine.stateMap.cometStrike.wallEndTime} number 0
{instance._jumpStateMachine.stateMap.cometStrike.wallVz} number 0
{instance._jumpStateMachine.stateMap.fall.betterKeepCurrentWeapon} boolean false
{instance._jumpStateMachine.stateMap.fall.bodyScale} number 1
{instance._jumpStateMachine.stateMap.fall.cameraFocus} null null
{instance._jumpStateMachine.stateMap.fall.canAvoidBullets} boolean false
{instance._jumpStateMachine.stateMap.fall.closeWeaponFireDurationScale} number 1
{instance._jumpStateMachine.stateMap.fall.damageTotal} number 0
{instance._jumpStateMachine.stateMap.fall.data} null null
{instance._jumpStateMachine.stateMap.fall.dodgeBulletRate} number 0
{instance._jumpStateMachine.stateMap.fall.dodgeCloseWeaponRate} number 0
{instance._jumpStateMachine.stateMap.fall.duration} number 600
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{instance._jumpStateMachine.stateMap.fall.fallToDead} boolean false
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{instance._jumpStateMachine.stateMap.fall.statusFrame} null null
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{instance._jumpStateMachine.stateMap.fall.statusFrameText} string ""
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{instance._jumpStateMachine.stateMap.jump.backTarget.vertical} boolean true
{instance._jumpStateMachine.stateMap.jump.backTarget.verticalOrHorizontal} boolean true
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{instance._jumpStateMachine.stateMap.jump.betterKeepCurrentWeapon} boolean false
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{instance._jumpStateMachine.stateMap.jump.cameraFocus} null null
{instance._jumpStateMachine.stateMap.jump.canAvoidBullets} boolean false
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{instance._jumpStateMachine.stateMap.jump.data} null null
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{instance._jumpStateMachine.stateMap.jump.extraBodyScale} number 1
{instance._jumpStateMachine.stateMap.jump.hideNickname} boolean false
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{instance._jumpStateMachine.stateMap.warpJump.hideNickname} boolean false
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{instance._liveStateMachine.stateMap.disappear.lockAttack} boolean false
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{instance._liveStateMachine.stateMap.reborn.delayEffect} string "charge"
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{instance._maxLives.rcode} number -4533
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{instance._moveStateMachine.stateMap.MoveBaseState.actor} null null
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{instance._role.defaultRole.animal} boolean false
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{instance._role.defaultRole.defaultType.code} string ""
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{instance._role.defaultRole.forPlayer} boolean true
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{instance._slowWalkSpeedScale} number 1
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{instance._spiritInfo.bladeType.ai.goodForOffBattle} boolean false
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{instance._spiritInfo.bladeType.automaticTimes} number 1
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{instance._spiritInfo.bladeType.canDoKongfu} boolean false
{instance._spiritInfo.bladeType.canEquipByUser} boolean true
{instance._spiritInfo.bladeType.chargeStartTiming} string "afterFire"
{instance._spiritInfo.bladeType.clip} string "lib_actor_blade"
{instance._spiritInfo.bladeType.clipAlias} string "TwilightWarsLib.actors"
{instance._spiritInfo.bladeType.clipHold} string "lib_actor_blade"
{instance._spiritInfo.bladeType.code} string "blade_basic"
{instance._spiritInfo.bladeType.consumable} boolean false
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{instance._spiritInfo.bladeType.fireFrameName} string "FIRE_BLADE_TYPE"
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{instance._spiritInfo.bladeType.floatOnGround} boolean true
{instance._spiritInfo.bladeType.frameName} string "BLADE_TYPE"
{instance._spiritInfo.bladeType.gameItemCode} string "TwilightWarsLib.blade_basic"
{instance._spiritInfo.bladeType.hideFireEffect} boolean false
{instance._spiritInfo.bladeType.iconShiftX} number 0
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{instance._spiritInfo.bladeType.idleFrameName} string "IDLE_BLADE_TYPE"
{instance._spiritInfo.bladeType.immovable} boolean false
{instance._spiritInfo.bladeType.isArmor} boolean false
{instance._spiritInfo.bladeType.isBlade} boolean true
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{instance._spiritInfo.bladeType.isCustom} boolean true
{instance._spiritInfo.bladeType.isEquip} boolean false
{instance._spiritInfo.bladeType.isEsBall} boolean false
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{instance._spiritInfo.bladeType.isStoreItem} boolean false
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{instance._spiritInfo.bladeType.knockable} boolean true
{instance._spiritInfo.bladeType.limitPerGame} number 1000
{instance._spiritInfo.bladeType.lumiRange} number 0
{instance._spiritInfo.bladeType.pickTestFunc} string "wider"
{instance._spiritInfo.bladeType.reloadFrameName} string "RELOAD_BLADE_TYPE"
{instance._spiritInfo.bladeType.roughHitTestDistance} number 300
{instance._spiritInfo.bladeType.scaleOnGround} number 0.8
{instance._spiritInfo.bladeType.scaleOnIcon} number 1
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{instance._spiritInfo.bladeType.swapTime} number 500
{instance._spiritInfo.bladeType.unlimitedUses} boolean true
{instance._spiritInfo.bladeType.weaponClip} string ""
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{instance._tempDisplayObjectParent.renderable} boolean true
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{instance._tempDisplayObjectParent.scaleY} number 1
{instance._tempDisplayObjectParent.sortDirty} null null
{instance._tempDisplayObjectParent.tempDisplayObjectParent} null null
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{instance._tornadoResistance.code} string ""
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{instance._user.guest} boolean false
{instance._user.iconUrl} string "https://svr.gamelet.online/…"
{instance._user.nickname} string "世界ヘ…"
{instance._user.suspendTimeLeft} number 0
{instance._user.suspended} boolean false
{instance._user.username} string "XMoisw…"
{instance._user.valueObject.crc} string "5nj…"
{instance._user.valueObject.iconUrl} string "https://svr.gamelet.online/…"
{instance._user.valueObject.meta.lastGame.code} string "TwilightWars"
{instance._user.valueObject.meta.lastGame.name} string "光暈戰記"
{instance._user.valueObject.meta.lastGame.time} number 1783778675
{instance._user.valueObject.nickname} string "世界ヘ…"
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{instance.bodyFilterProxy.type} string "cm"
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{instance.hpBar.tempDisplayObjectParent.x} number 0
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{instance.hpBar.visible} boolean false
{instance.hpBar.width} number 38
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{instance.hpBar.x} number -19
{instance.hpBar.y} number -37.4
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{instance.isMask} boolean false
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{instance.magazineManager.magazineMap.magazine.hasSpace} boolean true
{instance.magazineManager.magazineMap.magazine.locked} boolean false
{instance.magazineManager.magazineMap.needle.hasSpace} boolean true
{instance.magazineManager.magazineMap.needle.locked} boolean false
{instance.magazineManager.magazineMap.needle.maxCount} number 6
{instance.magazineManager.magazineMap.needle.remains} number 0
{instance.magazineManager.magazineMap.needle.stuffType.canConsumeByUser} boolean false
{instance.magazineManager.magazineMap.needle.stuffType.canEquipByUser} boolean false
{instance.magazineManager.magazineMap.needle.stuffType.clip} string "lib_needle_pack"
{instance.magazineManager.magazineMap.needle.stuffType.clipAlias} string "TwilightWarsLib.assets"
{instance.magazineManager.magazineMap.needle.stuffType.clipHold} string "lib_needle_pack"
{instance.magazineManager.magazineMap.needle.stuffType.code} string "needle"
{instance.magazineManager.magazineMap.needle.stuffType.consumable} boolean false
{instance.magazineManager.magazineMap.needle.stuffType.floatOnGround} boolean true
{instance.magazineManager.magazineMap.needle.stuffType.gameItemCode} string "TwilightWarsLib.needle"
{instance.magazineManager.magazineMap.needle.stuffType.iconShiftX} number 0
{instance.magazineManager.magazineMap.needle.stuffType.iconShiftY} number 0
{instance.magazineManager.magazineMap.needle.stuffType.isArmor} boolean false
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{instance.magazineManager.magazineMap.needle.stuffType.isEsBall} boolean false
{instance.magazineManager.magazineMap.needle.stuffType.isFood} boolean false
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{instance.magazineManager.magazineMap.needle.stuffType.isStoreItem} boolean false
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{instance.magazineManager.magazineMap.needle.stuffType.limitPerGame} number 1000
{instance.magazineManager.magazineMap.needle.stuffType.lumiRange} number 0
{instance.magazineManager.magazineMap.needle.stuffType.pickTestFunc} string "wide"
{instance.magazineManager.magazineMap.needle.stuffType.scaleOnGround} number 0.8
{instance.magazineManager.magazineMap.needle.stuffType.scaleOnIcon} number 1
{instance.magazineManager.magazineMap.needle.stuffType.uiClip} string "lib_needleBoard"
{instance.magazineManager.magazineMap.needle.stuffType.unlimitedUses} boolean true
{instance.magazineManager.magazineMap.needle.stuffType.weaponClip} string ""
{instance.magazineManager.magazineMap.quiver.hasSpace} boolean true
{instance.magazineManager.magazineMap.quiver.locked} boolean false
{instance.magazineManager.magazineMap.quiver.maxCount} number 15
{instance.magazineManager.magazineMap.quiver.remains} number 0
{instance.magazineManager.magazineMap.quiver.stuffType.canConsumeByUser} boolean false
{instance.magazineManager.magazineMap.quiver.stuffType.canEquipByUser} boolean false
{instance.magazineManager.magazineMap.quiver.stuffType.clip} string "lib_quiver"
{instance.magazineManager.magazineMap.quiver.stuffType.clipAlias} string "TwilightWarsLib.assets"
{instance.magazineManager.magazineMap.quiver.stuffType.clipHold} string "lib_quiver"
{instance.magazineManager.magazineMap.quiver.stuffType.code} string "quiver"
{instance.magazineManager.magazineMap.quiver.stuffType.consumable} boolean false
{instance.magazineManager.magazineMap.quiver.stuffType.floatOnGround} boolean true
{instance.magazineManager.magazineMap.quiver.stuffType.gameItemCode} string "TwilightWarsLib.quiver"
{instance.magazineManager.magazineMap.quiver.stuffType.iconShiftX} number 0
{instance.magazineManager.magazineMap.quiver.stuffType.iconShiftY} number 0
{instance.magazineManager.magazineMap.quiver.stuffType.isArmor} boolean false
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{instance.magazineManager.magazineMap.quiver.stuffType.isEsBall} boolean false
{instance.magazineManager.magazineMap.quiver.stuffType.isFood} boolean false
{instance.magazineManager.magazineMap.quiver.stuffType.isShield} boolean false
{instance.magazineManager.magazineMap.quiver.stuffType.isStoreItem} boolean false
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{instance.magazineManager.magazineMap.quiver.stuffType.limitPerGame} number 1000
{instance.magazineManager.magazineMap.quiver.stuffType.lumiRange} number 0
{instance.magazineManager.magazineMap.quiver.stuffType.pickTestFunc} string "sameLoc"
{instance.magazineManager.magazineMap.quiver.stuffType.scaleOnGround} number 0.8
{instance.magazineManager.magazineMap.quiver.stuffType.scaleOnIcon} number 1
{instance.magazineManager.magazineMap.quiver.stuffType.uiClip} string "lib_quiverBoard"
{instance.magazineManager.magazineMap.quiver.stuffType.unlimitedUses} boolean true
{instance.magazineManager.magazineMap.quiver.stuffType.weaponClip} string ""
{instance.magazineManager.magazineMap.shuriken.hasSpace} boolean false
{instance.magazineManager.magazineMap.shuriken.locked} boolean false
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{instance.magazineManager.magazineMap.shuriken.remains} number 0
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{instance.magazineManager.magazineMap.shuriken.stuffType.canEquipByUser} boolean false
{instance.magazineManager.magazineMap.shuriken.stuffType.clip} string "lib_shuriken"
{instance.magazineManager.magazineMap.shuriken.stuffType.clipAlias} string "TwilightWarsLib.assets"
{instance.magazineManager.magazineMap.shuriken.stuffType.clipHold} string "lib_shuriken"
{instance.magazineManager.magazineMap.shuriken.stuffType.code} string "shuriken"
{instance.magazineManager.magazineMap.shuriken.stuffType.consumable} boolean false
{instance.magazineManager.magazineMap.shuriken.stuffType.floatOnGround} boolean true
{instance.magazineManager.magazineMap.shuriken.stuffType.gameItemCode} string "TwilightWarsLib.shuriken"
{instance.magazineManager.magazineMap.shuriken.stuffType.iconShiftX} number 0
{instance.magazineManager.magazineMap.shuriken.stuffType.iconShiftY} number 0
{instance.magazineManager.magazineMap.shuriken.stuffType.isArmor} boolean false
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{instance.magazineManager.magazineMap.shuriken.stuffType.isEsBall} boolean false
{instance.magazineManager.magazineMap.shuriken.stuffType.isFood} boolean false
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{instance.magazineManager.magazineMap.shuriken.stuffType.isStoreItem} boolean false
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{instance.magazineManager.magazineMap.shuriken.stuffType.limitPerGame} number 1000
{instance.magazineManager.magazineMap.shuriken.stuffType.lumiRange} number 0
{instance.magazineManager.magazineMap.shuriken.stuffType.pickTestFunc} string "sameLoc"
{instance.magazineManager.magazineMap.shuriken.stuffType.scaleOnGround} number 0.8
{instance.magazineManager.magazineMap.shuriken.stuffType.scaleOnIcon} number 1
{instance.magazineManager.magazineMap.shuriken.stuffType.uiClip} string "lib_shurikenBoard"
{instance.magazineManager.magazineMap.shuriken.stuffType.unlimitedUses} boolean true
{instance.magazineManager.magazineMap.shuriken.stuffType.weaponClip} string ""
{instance.mana.receiveHitTime} number 0
{instance.mask} null null
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{instance.nextWeapon.baseDamage} number 15
{instance.nextWeapon.baseHitRadius} number 16
{instance.nextWeapon.baseWeight} number 2.1
{instance.nextWeapon.buttonMode} boolean false
{instance.nextWeapon.cacheAsBitmap} boolean false
{instance.nextWeapon.canKnockdownFlyingWeapon} boolean true
{instance.nextWeapon.chargeStartTiming} string "afterFire"
{instance.nextWeapon.closeWeaponInfo.abilities.length} number(array) 6
{instance.nextWeapon.closeWeaponInfo.ai.goodForOffBattle} boolean false
{instance.nextWeapon.closeWeaponInfo.ai.preferedFireDistance} number 90
{instance.nextWeapon.closeWeaponInfo.animEffectShift.x} number 0
{instance.nextWeapon.closeWeaponInfo.animEffectShift.y} number 0
{instance.nextWeapon.closeWeaponInfo.automaticTimes} number 1
{instance.nextWeapon.closeWeaponInfo.canConsumeByUser} boolean false
{instance.nextWeapon.closeWeaponInfo.canDoKongfu} boolean false
{instance.nextWeapon.closeWeaponInfo.canEquipByUser} boolean true
{instance.nextWeapon.closeWeaponInfo.chargeStartTiming} string "afterFire"
{instance.nextWeapon.closeWeaponInfo.clip} string "lib_knife"
{instance.nextWeapon.closeWeaponInfo.clipAlias} string "TwilightWarsLib.assets"
{instance.nextWeapon.closeWeaponInfo.clipHold} string "lib_knife"
{instance.nextWeapon.closeWeaponInfo.code} string "knife"
{instance.nextWeapon.closeWeaponInfo.consumable} boolean false
{instance.nextWeapon.closeWeaponInfo.damage} number 15
{instance.nextWeapon.closeWeaponInfo.damageFrameGroups.length} number(array) 1
{instance.nextWeapon.closeWeaponInfo.damageRanges.length} number(array) 1
{instance.nextWeapon.closeWeaponInfo.droppable} boolean true
{instance.nextWeapon.closeWeaponInfo.effectiveDamageDistance} number 92
{instance.nextWeapon.closeWeaponInfo.effectiveDamageRadians} number 0.46440611323960684
{instance.nextWeapon.closeWeaponInfo.fireEndFrame} number 0
{instance.nextWeapon.closeWeaponInfo.fireFrameName} string "FIRE_KNIFE_TYPE"
{instance.nextWeapon.closeWeaponInfo.fireStartFrame} number 0
{instance.nextWeapon.closeWeaponInfo.fireTime} number 500
{instance.nextWeapon.closeWeaponInfo.floatOnGround} boolean true
{instance.nextWeapon.closeWeaponInfo.frameName} string "KNIFE_TYPE"
{instance.nextWeapon.closeWeaponInfo.gameItemCode} string "TwilightWarsLib.knife"
{instance.nextWeapon.closeWeaponInfo.hideFireEffect} boolean false
{instance.nextWeapon.closeWeaponInfo.iconShiftX} number 0
{instance.nextWeapon.closeWeaponInfo.iconShiftY} number 0
{instance.nextWeapon.closeWeaponInfo.idleFrameName} string "IDLE_KNIFE_TYPE"
{instance.nextWeapon.closeWeaponInfo.immovable} boolean false
{instance.nextWeapon.closeWeaponInfo.isArmor} boolean false
{instance.nextWeapon.closeWeaponInfo.isBlade} boolean false
{instance.nextWeapon.closeWeaponInfo.isClose} boolean true
{instance.nextWeapon.closeWeaponInfo.isCustom} boolean false
{instance.nextWeapon.closeWeaponInfo.isEquip} boolean false
{instance.nextWeapon.closeWeaponInfo.isEsBall} boolean false
{instance.nextWeapon.closeWeaponInfo.isFar} boolean false
{instance.nextWeapon.closeWeaponInfo.isFood} boolean false
{instance.nextWeapon.closeWeaponInfo.isShield} boolean false
{instance.nextWeapon.closeWeaponInfo.isStoreItem} boolean false
{instance.nextWeapon.closeWeaponInfo.isThrowable} boolean false
{instance.nextWeapon.closeWeaponInfo.isWeapon} boolean true
{instance.nextWeapon.closeWeaponInfo.knockable} boolean true
{instance.nextWeapon.closeWeaponInfo.limitPerGame} number 1000
{instance.nextWeapon.closeWeaponInfo.lumiRange} number 0
{instance.nextWeapon.closeWeaponInfo.pickTestFunc} string "sameLoc"
{instance.nextWeapon.closeWeaponInfo.reloadFrameName} string "RELOAD_KNIFE_TYPE"
{instance.nextWeapon.closeWeaponInfo.roughHitTestDistance} number 93
{instance.nextWeapon.closeWeaponInfo.scaleOnGround} number 0.8
{instance.nextWeapon.closeWeaponInfo.scaleOnIcon} number 1
{instance.nextWeapon.closeWeaponInfo.sounds.fire.delay} number 0
{instance.nextWeapon.closeWeaponInfo.sounds.fire.startTime} number 0
{instance.nextWeapon.closeWeaponInfo.sounds.fire.volume} number 1
{instance.nextWeapon.closeWeaponInfo.sounds.hit.delay} number 60
{instance.nextWeapon.closeWeaponInfo.sounds.hit.startTime} number 0
{instance.nextWeapon.closeWeaponInfo.sounds.hit.volume} number 0.6
{instance.nextWeapon.closeWeaponInfo.swapTime} number 250
{instance.nextWeapon.closeWeaponInfo.unlimitedUses} boolean true
{instance.nextWeapon.closeWeaponInfo.weaponClip} string ""
{instance.nextWeapon.closeWeaponInfo.weight} number 2.1
{instance.nextWeapon.controlActorMove} boolean false
{instance.nextWeapon.controlActorRotate} boolean false
{instance.nextWeapon.currentFireFrameGroup} number -1
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{instance.nextWeapon.defautlScale} number 1
{instance.nextWeapon.destroyed} boolean false
{instance.nextWeapon.disposed} boolean false
{instance.nextWeapon.expectedDamage} number 15
{instance.nextWeapon.filterArea} null null
{instance.nextWeapon.filterManager.displayObject.alpha} number 1
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{instance.nextWeapon.filterManager.displayObject.buttonMode} boolean false
{instance.nextWeapon.filterManager.displayObject.cacheAsBitmap} boolean false
{instance.nextWeapon.filterManager.displayObject.cgResource.alias} string "#rid49197"
{instance.nextWeapon.filterManager.displayObject.cgResource.linkage} string "lib_knife"
{instance.nextWeapon.filterManager.displayObject.currentFrame} number 1
{instance.nextWeapon.filterManager.displayObject.destroyed} boolean false
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{instance.nextWeapon.filterManager.displayObject.filterArea} null null
{instance.nextWeapon.filterManager.displayObject.fps} number 30
{instance.nextWeapon.filterManager.displayObject.height} number 31.200000000000003
{instance.nextWeapon.filterManager.displayObject.inPlay} boolean false
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{instance.nextWeapon.filterManager.displayObject.loop} boolean true
{instance.nextWeapon.filterManager.displayObject.mask} null null
{instance.nextWeapon.filterManager.displayObject.pivot.x} number 0.5
{instance.nextWeapon.filterManager.displayObject.pivot.y} number 0.5
{instance.nextWeapon.filterManager.displayObject.position.x} number 0
{instance.nextWeapon.filterManager.displayObject.position.y} number 0
{instance.nextWeapon.filterManager.displayObject.renderable} boolean true
{instance.nextWeapon.filterManager.displayObject.reverse} boolean false
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{instance.nextWeapon.filterManager.displayObject.rotationDeg} number 0
{instance.nextWeapon.filterManager.displayObject.scale.x} number 0.8
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{instance.nextWeapon.filterManager.displayObject.skipFrames} boolean true
{instance.nextWeapon.filterManager.displayObject.smoothing} null null
{instance.nextWeapon.filterManager.displayObject.sortDirty} boolean true
{instance.nextWeapon.filterManager.displayObject.sortableChildren} boolean false
{instance.nextWeapon.filterManager.displayObject.tempDisplayObjectParent.alpha} number 1
{instance.nextWeapon.filterManager.displayObject.tempDisplayObjectParent.angle} number 0
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{instance.nextWeapon.filterManager.displayObject.tempDisplayObjectParent.filterArea} null null
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{instance.nextWeapon.filterManager.displayObject.tempDisplayObjectParent.isSprite} boolean false
{instance.nextWeapon.filterManager.displayObject.tempDisplayObjectParent.mask} null null
{instance.nextWeapon.filterManager.displayObject.tempDisplayObjectParent.renderable} boolean true
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{instance.nextWeapon.filterManager.displayObject.tempDisplayObjectParent.sortDirty} null null
{instance.nextWeapon.filterManager.displayObject.tempDisplayObjectParent.tempDisplayObjectParent} null null
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{instance.nextWeapon.filterManager.displayObject.tempDisplayObjectParent.worldAlpha} number 1
{instance.nextWeapon.filterManager.displayObject.tempDisplayObjectParent.worldVisible} boolean true
{instance.nextWeapon.filterManager.displayObject.tempDisplayObjectParent.x} number 0
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{instance.nextWeapon.filterManager.displayObject.tempDisplayObjectParent.zIndex} number 0
{instance.nextWeapon.filterManager.displayObject.totalFrames} number 1
{instance.nextWeapon.filterManager.displayObject.useClipping} boolean false
{instance.nextWeapon.filterManager.displayObject.visible} boolean true
{instance.nextWeapon.filterManager.displayObject.width} number 35.2
{instance.nextWeapon.filterManager.displayObject.worldAlpha} number 1
{instance.nextWeapon.filterManager.displayObject.worldVisible} boolean true
{instance.nextWeapon.filterManager.displayObject.x} number 0
{instance.nextWeapon.filterManager.displayObject.y} number 0
{instance.nextWeapon.filterManager.displayObject.zIndex} number 0
{instance.nextWeapon.flamingRotation} number 0
{instance.nextWeapon.flamingScale} number 1
{instance.nextWeapon.flamingSpeedScale} number 1
{instance.nextWeapon.gamePosition.angle} number 0.7853981633974483
{instance.nextWeapon.gamePosition.angleInDegrees} number 45
{instance.nextWeapon.gamePosition.horizontal} boolean false
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{instance.nextWeapon.gamePosition.lengthSquared} number 25088
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{instance.nextWeapon.hitRadius} number 16
{instance.nextWeapon.id} number -1
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{instance.nextWeapon.knockable} boolean true
{instance.nextWeapon.lastFireMouseDistance} number 0
{instance.nextWeapon.location.angle} number 0.7853981633974483
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{instance.nextWeapon.location.horizontal} boolean false
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{instance.nextWeapon.location.lengthSquared} number 18
{instance.nextWeapon.location.vertical} boolean false
{instance.nextWeapon.location.verticalOrHorizontal} boolean false
{instance.nextWeapon.location.x} number 3
{instance.nextWeapon.location.y} number 3
{instance.nextWeapon.lockRotate} boolean false
{instance.nextWeapon.lockWalking} boolean false
{instance.nextWeapon.mask} null null
{instance.nextWeapon.pickable} boolean false
{instance.nextWeapon.pickupItemFurther.order} number -980
{instance.nextWeapon.pickupItemSameLoc.order} number 20
{instance.nextWeapon.pickupOrder} number 20
{instance.nextWeapon.pivot.scope.position.x} number 112
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{instance.nextWeapon.pivot.scope.scale.y} number 1
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{instance.nextWeapon.pivot.x} number 0
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{instance.nextWeapon.renderable} boolean true
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{instance.nextWeapon.stateMachine.nextState} null null
{instance.nextWeapon.stateMachine.prevState} null null
{instance.nextWeapon.stateMachine.state} null null
{instance.nextWeapon.stateMachine.stateMap.fire.process} null null
{instance.nextWeapon.stateMachine.stateMap.idle.process} null null
{instance.nextWeapon.teamId} number 0
{instance.nextWeapon.tempDisplayObjectParent.alpha} number 1
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{instance.nextWeapon.tempDisplayObjectParent.filterArea} null null
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{instance.nextWeapon.tempDisplayObjectParent.mask} null null
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{instance.nextWeapon.tempDisplayObjectParent.renderable} boolean true
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{instance.nextWeapon.tempDisplayObjectParent.scaleX} number 1
{instance.nextWeapon.tempDisplayObjectParent.scaleY} number 1
{instance.nextWeapon.tempDisplayObjectParent.sortDirty} null null
{instance.nextWeapon.tempDisplayObjectParent.tempDisplayObjectParent} null null
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{instance.nextWeapon.tempDisplayObjectParent.worldVisible} boolean true
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{instance.nextWeapon.velocity.horizontal} boolean true
{instance.nextWeapon.velocity.length} number 0
{instance.nextWeapon.velocity.lengthSquared} number 0
{instance.nextWeapon.velocity.vertical} boolean true
{instance.nextWeapon.velocity.verticalOrHorizontal} boolean true
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{instance.nextWeapon.visible} boolean true
{instance.nextWeapon.weight} number 2.1
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{instance.nextWeapon.x} number 112
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{instance.pc} string "CGPGjMf08N…"
{instance.pivot.scope.position.x} number 112
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{instance.poisonManager.dmgInterval} number 5000
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{instance.poisonManager.stateMachine.nextState} string "none"
{instance.poisonManager.stateMachine.prevState} null null
{instance.poisonManager.stateMachine.stateMap.none.exit} null null
{instance.poisonManager.stateMachine.stateMap.none.process} null null
{instance.poisonManager.stateMachine.stateMap.poisoned.process} null null
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{instance.rotation} number 0
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{instance.scaleY} number 1
{instance.smokeData.color} number 0
{instance.socketListener.code} string "CGPGjMf08N…"
{instance.sortDirty} boolean true
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{instance.spikesManager.nextStep} number 1
{instance.spikesManager.nextStepTime} number 0
{instance.stuckTime.angle} number 0
{instance.stuckTime.angleInDegrees} number 0
{instance.stuckTime.horizontal} boolean true
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{instance.stuckTime.x} number 0
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